KaMiZoTo's Recent Forum Activity

  • Nice basis! It works fine even the monsters behaviors. Good controls feeling too.

    Just some issues with the elevator.

    Keep up the good work.

  • I've just tested your capx.

    I first would have suspect the vsync bug of chrome. (which should probably be fixed soon)

    But that jerking issue also appears in firefox. Oo

    That's quite alarming. I'm really confused with all those jerkiness problems...

  • +1

    A wall sliding option would be great.

  • A little 6s Vine video of the second area of 'CoinOp Story':

    https://vine.co/v/O1uQz2ibxbu

    CrudeMik Nice game! Love the work on the sound.

  • Ashley Awesome!

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  • Yeah sorry, it wasn't clear. (I've edited my post)

    I'm talking about the Persist Behavior.

    It's super useful when you have a lot of movable/destroyable objects in your game. You just tag them with the Persist behavior and they automatically remember their state. But the fact we can't reset that state is a lack.

    And I have to admit manually saving their state as a Json is a pain in the ass for me (I gave up). That behavior avoids doing that.

    It just needs a reset function to be perfect.

  • Hello,

    The permanent objects (obj with Persist behavior) are great when you want to save the state of different elements when you reload a layout.

    But, unless I missed something, there's no way to reset their state.

    Here is the basic issue you will get if you make a game with permanent objects :

    -You launch your awesome game

    -You click on Start a New game

    -You play a little and move some permanent obj

    -You pause the game and click on "go back to main menu" (very common thing in videogames...)

    -You click on Start a New Game

    -Hooo.... the permanent objets stayed in their last state.

    So I think it's important to have the possibility to :

    *Reset ALL permanent OBJ

    *Reset a specific permanent OBJ (can be useful too, for example, a puzzle game with multiple layouts)

    What do you think ?

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  • Aurel Thanx! Lol Nokia 3310 I will try something else then.

    A0Nasser Yep! I have two plans to release it soon. First one is to finish my temporal convector in order to get a copy from the future. The second plan is a bit harder : I will have to get all of you close to a massive black hole for 1 hour, giving me years of work and polishing on earth.

    (Yes I saw Interstellar and I loved it <3 )

    More seriously, I hope to finish it early 2015.

  • Ok I've found where it comes from :

    R187 :" The renderer now experimentally skips rendering layers with zero instances on them,.."

    So we just need to add a sprite (or anything else) somewhere outside the layout and it works again!

  • Damn, since R187 (same in R188 but I never tried the R186), my shaders using this trick don't work anymore.

    I have to work on the R185 to keep it working.

    Anyone else have noticed changes?

  • After several visual attemps, I finally got an interesting 'mood' for the "DipSwitch Caves" area :

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KaMiZoTo

Member since 9 Dec, 2011

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