KaMiZoTo's Recent Forum Activity

  • A0Nasser Thank you!

  • Ashley Thank you!

    eli0s Thank you!

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  • New music composition for the 'Dip Switch Cave' zone. Enjoy!

    http://t.co/0LtT2Ri32R

  • Ashley Well, I don't use Doppler in my game. For me, the positionned sound would just adjust the volume depending on its position. But with the R198, something else is happening.

    Here is a little capx I have done. It's funny.

    https://dl.dropboxusercontent.com/u/13847313/Scirra/PositionedSoundBug.capx

    Tell me what you think. Is it a bug due to the removal of the doppler, even not used,, or is it working 'as intended' for a positioned sound?

  • Nesteris I have no audio effect on the sounds.

    May be I should make a bug report about that. This is so strange.

  • Hello,

    I've installed the R198 version and discovered something strange with my positioned sounds, like if there was a dopller effect on them. (but I don't use that effect)

    And I see in the patch note that the doppler effect is no longer supported and has been removed.

    So I'm wondering what is going on with my sounds. Is that a bug ?

    Anyone noticed that too ?

    EDIT : Here is a video to show the effect on the saw sound.

  • Tokinsom Well, it seems we can't change the layout size in runtime. :/

  • Thanx all for your answers.

    Tokinsom Yeah I know I shouldn't use the save/load feature. It's dangerous when you want to make modifications. But my coding knowledge makes me very very unconfortable with dictionaries and arrays... I really will have to face that on day.

    Until then, I will give a try with your variable trick. It should be easy to do. Thanx.

  • Hello,

    I'm using the save/load feature in my game.

    We can 'tag' the objetcs you don't want to save with the NoSave behavior.

    But I've bump into a little issue and was wondering if there was a trick or something to avoid that.

    When you 'save' the game, it seems it also keep in the save the size of the layouts. I find no way to avoid that.

    Why is it an issue?

    Well let's imagine a scenario :

    -You realease a game using the save/load feature

    -Players play it and save their game

    -You want to update the game to add new stuff or fix things

    -In the update, you decided to make a room bigger with more bonus because it was good for the game balancing

    -Players get the update, load their game

    -They get stuck with the old layout size (the camera don't go further)

    -They have to restart a new game to get the changes

    So is it important to save that layout size info in the save feature?

    Perhaps there's a way to avoid that?

  • The new visual is really nice!

  • The music folder works for me so I don't know what happens in your project.

  • Somebody So in low quality, a shader will always look the same whatever the monitor resolution, but not in high quality. I got it?

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KaMiZoTo

Member since 9 Dec, 2011

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