Well, i think people from Scirra are from different places in the world.
So, this topic is basically: Where are you from?
I'm from Brazil :P
It would be easier if you make a pre-defined iventory, for example, a HP potion, if the value is 0, player can't use it. When he colects (or buy) a HP potion, the value increases so he can use it, and when used, it substract a value from potion.
Here, i made this simple tutorial in an image, hope it works! (If that's what you want xD) LINK
<img src="http://img594.imageshack.us/img594/4917/tutorialr.pnge" border="0">
Graphics Gale is a good program to make Pixel Art, if that's what you want =P
You should check some tutorials then try this program...
Great! Thanks ayzhong!
Well, i wanna buy Construct 2, but i would like to install it in two of my home computers, is it possible by buying only one license?
I copied the events from tonycrew's project LINK and it worked, but if i try to chose the events by my own, i get this error :S
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Well i copied and pasted the events in my project, but if i try to make it by myself, i get NaN instead of the value :S
Thank you!
It worked! :D
Thank you all!
Still i would apreciate if someone could tell me how to make the save with the Local Storage object, to save the Player.X and Player.Y in a checkpoint, and how to load it. <img src="smileys/smiley9.gif" border="0" align="middle" />
<font face="Arial, Helvetica, sans-serif">Hey people! Well, i wanted to know if there's a way to make a saveable game, so that the player can close the game and play from where he stopped (or a checkpoint). If it's possible, how to do it?</font>
Member since 9 Dec, 2011