stemkoski's Recent Forum Activity

  • Figure out a kind of fix for this problem: to decrease the gap and therefore trigger the "next to wall" condition, on every tick I add to the sprite's X position dt * direction, where direction is a number variable, equal to 1 if the sprite is moving right, -1 if moving left. Hope this helps others as well!

  • I am experiencing the same bug as alspal -- I have a sprite that contains an instance variable named "direction", I am simulating platform press right/left (depending on value of "direction") to move the sprite, and changing the value of "direction" depending on whether the sprite is next to a wall on the right/left. It usually works fine, but about 1 in 20 times the sprite gets stuck with a 1 or 2 pixel gap. I'm looking forward to the 2 pixel gap detection fix!

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  • I'm a computer science professor in New York, and I will be using this software in my Video Game Programming course in the spring semester. My present thought is that we'll probably use Construct 2 mainly for rapid prototyping; only after some additional features are added (families, if-else, or, functions) would I consider incorporating it more extensively.

    Yes, I am aware of work-arounds and plugins for some of these missing features, but IMHO it feels inelegant -- kludgy, even -- while these features are not part of the main software. However, that being said, I still think that Construct 2 is the best software of its kind out there and I will be sticking around this community for quite some time.

  • Greetings,

    I am a college professor, mathematician by training but I occasionally teach computer science as well, in particular, Introduction to Java Programming and also Video Game Programming. I used to teach the Video Game course completely in Java, but next semester I am hoping to incorporate Scirra in some significant way.

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stemkoski

Member since 9 Dec, 2011

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