jdforce's Recent Forum Activity

  • Have not found a working sample on the forums or the installation. Would like to learn how to use tilemaps.

    THX

  • Sorry for late answer. I will be testing this tomorrow, but anyway, as I said, the index.html file exported from construct references the mentioned appmobi.js which do not exists. So I think the first error will be the missing file...

  • I just downloaded r90 today and exported a project. Also installed the latest version of appmobi's xdk on chrome, and their directcanvas sdk.

    Tested on the Mac (also on pc), using appmobi browser simulator. Their sample do work, but Construct's exported do not work.

    I think the problem is that the exported index.html references a _appmobi/appmobi.js which do not exist on appmobi's sdk, even the other ones not specific to directcanvas. Only xhr.js exists on the sdk.

    Instead, their sample has a appmobi/appmobi_shim.js, so I copied it and modified the exported project to use it, but it still does not work, only does something partially (sound starts and the screen now is black, but nothing else).

    Where can I get the missing _appmobi/appmobi.js ? or do I have to use the appmobi build? I think it is probably going to fail too.

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  • Ashley, I agree, it is not Construct's fault. Maybe the issue here is why Construct is advertised as capable of making games playable on any mobile. Am sure in the future mobiles will be capable of a good performance on html5, but right now they clearly are not, for intense graphics as demanded by a game. I would add your comment above to the marketing schema, underlining that only "extremely simple" games perform well on mobiles.

    In the meantime, I did a couple of builds on phonegap. These are done with licensed Construct2 R72, and the builds are for BB, android, webOS and symbian. (These are signed by phoneGap, and am not willing to put my iOS signing keys on line!).

    I modified the ize catapult example to see how physics perform on the device. On my BB torch, it runs as a turtle. I placed no time diff to see how slow it can look. It is fluid, but slow, on both builds, with or without webGl. I am preparing a test without physics, but in the meantime you all can install and test this builds.

    Here are the public pages with barcode and OTA links.

    With WebGL

    https://build.phonegap.com/apps/57440/share

    Without WebGL

    https://build.phonegap.com/apps/57210/share

  • Also java is not javascript.

    Of course... I see it is a very unfair comparison.

    But since on the front page of Scirra you can read "Make games in Construct 2 that run on all modern desktops, mobiles and tablets.", am just trying to understand how do I get a game to run (as expected) on modern mobiles. (am not talking about low end devices here).

    I still think that is a C2 good tool but I purchased the license in the hope that I could really deliver html5 for multiplatform, given the higher C2 performance...

  • Kyatric, I tested games done with other engines, all of them on the BBweb browser, not as compiled executables. On the BB torch,

    Construct 2, slow.

    Impactjs, didn't even finish loading.

    Gamemaker, veeeery slow rendering.   

    limejs, slow.

    jquerygame, very slow.

    As comparison, all java games compiled with the RIM SDK, work very well on slower handhelds like the Blackberry 8520, and of course on the fastest, like the BBTorch.

    Probably the best way of testing will be to create compiled webapps on the RIM webapp sdk or with phonegap, since the browser lag is practically eliminated that way.

  • Hi,

    Am testing html5 as an alternative for web based multiplatform games.

    I have uploaded some of the examples to my private webserver to test them on browser.

    On my laptop they run just fine, is a centrino duo Win7. On chrome they are faster than firefox, but I can barely notice.

    On another laptop, a pentium4 with Win XP,the games run noticeably slower, specially the ones with physics enabled.

    I tested them all with my blackberry torch 9800 and they are slower than on the P4 laptop. On the blackberry curve8520 they do not run because the os do not support html5.

    Which brings me to the question if C2 is really somehow optimized for mobile. The BB torch is one of the fastest blackberry. Soon will be testing on ipad and iphone,and will be compiling with phonegap and the RIM webapp compiler.

    Anyone has had any experience with this?

  • Well, is a good opportunity to as where is the "upload" link on the forum, to post the capx or screen captures.

    I solved the problem by changing the event from "key pressed" to "key is down"

  • Hi,

    Am studying the car behavior for a 2 user game. Based on the car behavior example, I added a second instance of the car and also cloned the car object, with same results.

    If I use the standard controls it works just fine.

    Then I made this for the second car>

    default controls = false

    create a keyboard event, detecting S and the action is simulate car acceleration. (on key S pressed )

    Nothing happens with the car I intend to use with ASDX keys instead of arrow keys. Then I revert to standard controls and both cars react accordingly.

    Layout 1's event is set to event sheet 1, and active layer is 0.

    Is there any other setting needed?

  • Kyatric, thanks for moving to the correct place.

    I found that the problem is that somehow I installed both versions, one cbhash and the other cbhash release 70.

    I kept the newer.

  • Sorry for late answer. I found a couple of .reg files that do the job of enabling and disabling balloons. As I said, the policy editor alone did not work, but applying this regs work fine.

    Did not find how to attach files to this post so here are the text for both .reg files, justcopy to a text file and save as .reg file:

    Enableballoons.reg

    --------------------

    Windows Registry Editor Version 5.00

    [HKEY_CURRENT_USER\Software\Microsoft\Windows\CurrentVersion\Policies\Explorer]

    "TaskbarNoNotification"=-

    [HKEY_LOCAL_MACHINE\SOFTWARE\Microsoft\Windows\CurrentVersion\Policies\Explorer]

    "TaskbarNoNotification"=-

    [HKEY_CURRENT_USER\Software\Microsoft\Windows\CurrentVersion\Explorer\Advanced]

    "EnableBalloonTips"=-

    [HKEY_LOCAL_MACHINE\SOFTWARE\Microsoft\Windows\CurrentVersion\Explorer\Advanced]

    "EnableBalloonTips"=-

    DisableBalloons.reg

    --------------------

    Windows Registry Editor Version 5.00

    [HKEY_CURRENT_USER\Software\Microsoft\Windows\CurrentVersion\Policies\Explorer]

    "TaskbarNoNotification"=dword:00000001

    [HKEY_LOCAL_MACHINE\SOFTWARE\Microsoft\Windows\CurrentVersion\Policies\Explorer]

    "TaskbarNoNotification"=-

    [HKEY_CURRENT_USER\Software\Microsoft\Windows\CurrentVersion\Explorer\Advanced]

    "EnableBalloonTips"=-

    [HKEY_LOCAL_MACHINE\SOFTWARE\Microsoft\Windows\CurrentVersion\Explorer\Advanced]

    "EnableBalloonTips"=-

  • Just reporting. Installed update C2 r72 and then some plugins. CBhash plugin crashes Construct, and removing it from plugin folders solves the problem.

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jdforce

Member since 6 Dec, 2011

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