studiogami's Recent Forum Activity

  • Pilot in a plane, when plane falls below certain height on the screen, pilot bails out.

  • I think I have a work around, and a logical one at that. If I have both object's pinned, both having physics is pointless. So I removed physics from sprite2 and on sprite2 I just used Set position to sprite1.x and sprite1.y. Now I just have to find a way to trigger physics onto sprite2y when needed.

    I created a group called together and set it active on start.

    Pinned one sprite to the other and when they collide with trigger, group is disabled and reaction occurs.

  • Here's a doooosey,

    Is it possible to have two sprites with physics behaviors and bounding box collision pinned to each other. I did a simple test with two squares, added pin behavior and physics behaviors. Then did

    System-On start of layout->Sprite1 Pin pin to Sprite2.

    When I launch the preview, they both for a split second are together then bounce apart next to each other then fall at the same rate to the floor.

    My mind is guessing to some how put in a condition where either the physics or the collision is disabled and then triggered on when needed but I could use a point in the correct direction on on just getting them to stick together lol.

    I tried to check the Pin section of the manual but it was a little bare :)

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  • Thank you!

  • I did a few searches but it could be my lack of understanding in this area.

    From everything I've seen in the sample files. The objects have UID. My problem is setting it so it selects the one the user is clicking on, checks if (condition) breakable or not breakable and then executes the action. I assume this involves creating a global variable that I would store the object ID the user is hovering over or clicking on but I cannot quite wrap my head around this. Any guidance is greatly appreciated.

  • Thanks, can't wait!

  • Yann, I officially recognize you as the Construct Yoda.

    Helpful you are! Your wisdom we seek!

  • I'd be interested in seeing a tutorial on this!

  • dl.dropbox.com/u/52876488/Scroll%20To.capx

    dl.dropbox.com/u/52876488/Not%20Scroll%20To.capx

    Hopefully this helps explain the issue <img src="smileys/smiley19.gif" border="0" align="middle" />

    I think it's not a zoom but more of a recentering effect. Maybe there is a way to create a Y axis offset for the scroll to feature? This way it can still track but it doesn't have to be always in the dead middle of the screen.

  • I just realized I was calling this Bound to in my previous post and I meant to say "scroll to". So scroll to is causing the zoom effect.

  • I will post sample of this problem. ETA 5 minutes

  • Thanks everyone!

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studiogami

Member since 5 Dec, 2011

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