Rexu's Recent Forum Activity

  • Hello, how do i make that spr2 will be turned to him back when spr1 is chasing him?

  • ref

  • Search isn't avaible for c2 free

  • I made a simple inventory, without using arrays, the only problem i have item when i drop, changes it's id to 1 (checked in debug mode) when should be 2 or 3.

    <img src="http://i.imgur.com/0ucZ9df.jpg" border="0" />

  • I'd help you, but i have steam version and 1 version older, i will try to help you without .capx, show me your event sheet

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  • I have only one question: When items are overlapping themselves and i press on them, one only goes to eq and one destroys, how can i prevent this?

  • I figured it out, i think i made a great inventory system, easy and 1 slot = 1 event :D

  • Hello, i have a problem, i'm trying to make a non-array inventory and i have got a problem that i didn't expected to have. I made an event where when you click item, it should appear in square with id(variable as id) 1, then if it's used(another var) it should use another one, and there the problem began. I made a text to check locked and unlocked slots, when i pick up an item, item changes position and layout, then, when i try to pick up another one, happens nothing. I tried many things such like:

    Event: ON 'item' clicked

    Sub-events: Locked slot isn't 0, id = 1...change layout and position of 'item' and change var lock = 1(locked)

    Sub-sub event: (is the same but with id 2)

  • Okay, i did like Kyatric said and for everyone to want know what now: I made a 'deal' where i can earn money, but i will buy C2 later.

  • Hello! I'm making polish tutorials to make simple games, and i wonder if i can use the YT's money earning options on free version of C2?

  • Nijek, it will work, but you fill see behind walls and stuff.

    btw. Sorry for my long not replying

    Cherico

    Many thanks for .capx!

    edit. I think it will be little bit harder with walls :/

  • I have no idea what is Rexu and Rojo too XD

Rexu's avatar

Rexu

Member since 3 Dec, 2011

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