TiAm's Recent Forum Activity

  • Ashley

    A rollback isn't necessary, but please let us use the previous version of node with r190 stable, and post a link to an installer for it.

    Like you say, by the time the next stable rolls around, this will probably be a moot point. But right now, it's a big deal...and it's going to leave a lot of people stuck back on r184.

  • This would be great for RPG's...but it looks like quite a big project to convert to a C2 plugin.

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • Interesting problem. It seems like it would be very difficult to handle reliably with events, what with scaling, justification, kerning, line breaks, etc. Though, the spritefont object itself has to deal with all this...maybe a new expression, CharX/Y (char, index)?

  • Can't you just save/load to webstorage and use a global var to ensure the load function only runs once?

    In terms of saving, if all you're doing is keeping track of levels cleared, it's a trivial matter to just update your save whenever the player beats a level. Assuming you are using an array, even with a few hundred levels, the overhead is trivial even on a weak device.

  • Yes, and storing them offscreen. This is not without some cost as well, because they have to be 'checked' for drawing every tick (or so I understand). So, when I go this route, I have more cpu usage at idle.

    However, the most demanding part of the game is when I've got all those bullets onscreen, and in that situation I come out ahead. YMMV.

  • hundredfold

    Good one...<img src="{SMILIES_PATH}/icon_e_wink.gif" alt=";)" title="Wink">

    Aphrodite

    It's not that I don't like CG, but it frustrates me that it's seen as a replacement for traditional animation. They are just different things, different aesthetics. There are some great 2D films from the last decade or so, but most are peripheral at the box office. The Triplets of Belleville, Secret of Kells, The Illusionist...magnificent, beautiful films.

    If you like Roger Rabbit, you ought to look into Richard Williams lost masterpiece The Thief and the Cobbler.

    https://en.wikipedia.org/wiki/The_Thief_and_the_Cobbler

    P.S. That new sig... <img src="{SMILIES_PATH}/icon_lol.gif" alt=":lol:" title="Laughing">

  • Canary seems better to me, except that if you start it windowed it jerks terribly til you resize the window...which is a really strange glitch I must say. I'm sure they'll stomp it out at some point. 39 is better than 38, almost as good as canary, but it still jerks a bit for me, which canary doesn't once it locks in.

  • Didn't know that. Well, hey, if you are going to go with scripts, imagemagick anyone?

  • This made my day...thanks for posting spongehammer

  • Pixar or Popeye? Shrek or Snow White? Which do you prefer?

  • Just found this today. Works with gimp 2.8. I have some other batch tools such as xnConvert and irfanview, but they weren't preserving transparency with .png's correctly. BIMP just works. You can make processing chains and save them to files too, so you can put all your scripts in a nice tidy folder.

    If Gimp is part of your workflow, this is a total godsend.

    http://www.alessandrofrancesconi.it/projects/bimp/

  • In my case, the player has an attack that 'spawns' about 16 bullets per tick. These are pointed at random angles, and fired off at a constant speed. When they hit an enemy, or the edge of the screen, they are 'destroyed'. So, their 'lifetime' is pretty short, <1 second.

    In short: Bullets start offscreen, inactive. They go back offscreen when 'destroyed'. For 'spawning', I move them onscreen and reorient them.

    If I hold down on this attack button on a blank screen, I get a maximum onscreen count of ~1500 bullets.

    Here's a thread with more discussion of this:

    Your game looks awesome BTW.

TiAm's avatar

TiAm

Member since 24 Nov, 2011

None one is following TiAm yet!

Connect with TiAm

Trophy Case

  • 13-Year Club
  • Email Verified

Progress

14/44
How to earn trophies