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I just don't get why this isn't farther up the priority list. I thought Google wanted us to move toward rich web, cloud computing, and browser based apps...so why is this fundamental display glitch still around?
I really don't have anything against the devs, and it may very well be a difficult problem to solve. I'm just baffled that this hasn't commanded a higher priority.
When simple games drop frames on a powerful laptop/desktop, it's hard not to come away with the impression 'This isn't ready for prime time'. It reflects bad on us -- the developers trying to create content to power the rich web -- and in doing so, damages people's perception of the browser as a new kind of OS, one of Google's primary goals.
It's frustrating because it feels so damn close with Canary...