digitalsoapbox
[quote:3kesw8a5]...fragmentation is bad, as you mention below...
No, (some) competition is good. Competition between FF/IE, and subsequently FF/Chrome, is what has built HTML/JS into the powerhouse it is today. Right now our export options are largely a chromium-based monoculture, with the exception of iOS8 Webview export. I'd love to see Mozilla/Microsoft alter that landscape; in the case of Microsoft, it seems they may be planning to do just that.
[quote:3kesw8a5]What's the benefit of this [redist runtime] over their cross-platform universal app support with HTML5/JS/WebGL?
I think we ought to have both options. Relying on a built in engine, like with Webview on iOS8/Android L, is a great solution in many ways, especially for keeping the app size down, but that layer can (and will) be updated and can (and will) break. When it does, I want to be able to package my app with a specific version of that runtime that I know will work, bloat be damned.
[quote:3kesw8a5](Re CJS Webview+ export)If it's not cross-platform, what would the benefit be to cross-platform developers? What happens when CJS goes the way of the dodo in lieu of other options with more features and better support? CJS support is terrible, period.
I think you are confusing Canvas+ (a proprietary creation of CJS) with Webview+. See:
https://www.scirra.com/blog/154/evolvin ... rt-options
[quote:3kesw8a5]Fragmentation on Android is dropping and is the most popular mobile platform worldwide based on sales figures and install base alone. That's an odd thing to describe as a commercial failure. Every Android device I've tested on - and I test from 2.3 up to 5, across about a dozen different devices from a list of different manufacturers - has no trouble handling anything designed for their specifications...
Fragmentation is still bad. Android L is a significant step forward, but it looks like it's going to be years until it achieves a majority market share.
Most popular platform? Sure, can't argue that. But as for monetization, I'll let the data speak for itself:
http://blog.monumentvalleygame.com/blog ... in-numbers
http://bgr.com/2014/06/26/ios-vs-androi ... r-revenue/
http://www.businessinsider.com/android- ... lem-2015-1
[quote:3kesw8a5]...As for Chromium/Crosswalk, I'm quite happy with 60fps 1080p performance with thousands of sprites on mid-range Android hardware, so I've no idea what you're talking about here either...
...and with this, we've just crossed over into the twilight zone. <img src="{SMILIES_PATH}/icon_e_geek.gif" alt=":geek:" title="Geek">
Anywhere I can find a video of a mid-range (under $250 unlocked) android device spitting out 60fps/1080p/1,000s of sprites in the context of an actual C2 game exported with the current crosswalk stable(CW10)? Because really, I would love to believe this is possible, but I just don't. Then again, I've been wrong before... <img src="{SMILIES_PATH}/icon_mrgreen.gif" alt=":mrgreen:" title="Mr. Green">