Lou Bagel's Recent Forum Activity

  • Great game. Hope you post the capx someday.

    Thanks!

    I don't mind sharing - is there anything in particular you are looking to know how was done?

  • , the problem was that when I arrived on that place I just took the way back. maybe you can put a sign or something or is just me, that do not explore all the corners of the place.

    Yes, I was thinking about putting something to attract players but didn't know what so thought it would be a fun surprise.

  • wow, that jump is awesome! thanks for the tip.

    Ha, thanks!

    No problem. I didn't realize I made it so difficult!

  • well, i did not find anything.. just look the oasis far beyond

    And a map!

  • well, i did not find anything.. just look the oasis far beyond

    Here's a tip:

  • > You may have already decided but I would second the pinning the animation object to the physics object.

    >

    >

    The origins jump like 40 pixels.

    You need to set the origin for each frame

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  • I must admit that I only understood have of that but I may need to correct myself: I think I don't use phzsics - only the platforming behavior (so gravity)

    Ha, okay. If you are using platform then ignore all of that

  • You may have already decided but I would second the pinning the animation object to the physics object.

    Physics can be touchy. If you are animating a physics object you are constantly changing the size and location of the object. This could cause unexpected results from the physics calculations because:

    If part of the object is animated from one location to the other it translates into very high speed and could react like a high speed collision

    If the animation changes sizes (of the collision polygon) it affects the mass of the object (size x density). So if one animation had arms and legs sticking out (running or something) and had a bigger collision border it would have more mass to throw around in that instance.

    Not to mention an animation causing collision polygons to suddenly overlap.

    I would pin the animations to an object with an unchanging polygon or else crazy things could happen.

  • I'm pretty sure the method Javascript used for time is seconds from a certain date (in the past). So it would be easy to compare the current time to the last time they played if you are interested in that method.

  • >

    > > I like DigitalOcean personally. For $5 a month it is a beast of a server.

    > >

    >

    > You have a domain purchased with that? If not, what are your links like?

    >

    I use namecheap for my domains.

    Ah, so have a domain and hosting. I guess I didn't make it that clear, I was asking what people that don't have domain and hosting do with their games when they are done or want to share. And if those people are happy with those other means.

    For example, if you go to ArmorGames or Kongregate to play a game I find it annoying that they try to get you to sign up/log in, there are banner ads everywhere, and the game isn't full screen.

    To be straightforward, I am just trying to see if there is a need in the Construct community for people that need assistance in getting their project online somehow. I started doing web design before first using Construct so it was simple for me, but I just had the thought What do most people do? Wonder if a lot of people have issues getting their game up somewhere?

    Thanks for your comments

  • I like DigitalOcean personally. For $5 a month it is a beast of a server.

    You have a domain purchased with that? If not, what are your links like?

  • Bitballoon is what I use. It's free and I've never had problems with it.

    I will check it out, thanks

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Lou Bagel

Member since 7 Sep, 2015

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