Lou Bagel's Recent Forum Activity

  • x is a increasing/decreasing number from 0 to 1 (or 1 to zero)

    you have to increase/decrease x in some system

    look at my example for 1 possibility

    True in the traditional lerp way, but not in the gradual decline effect where x is a constant (somewhere around 0.04) and the a is updated to the current location. This will move fast at first and slow as it goes but never reach the exact b, so much test for b-1, or somewhere really close.

    Is there a way to save as an older version capx? Mine had both examples, think it would be helpful

  • Did you try this?

    Global Variable1 = -1

    Global Variable2 = -1

    Mouse Button is down

    -Cursor is over image & Image is "active/ready" (make an instance boolean)

    --Variable1 = -1 -> variable1 = image.instancevariable & set image boolean to false

    --else Variable2 = -1 -> Variable2 = image.instancevariable & set image boolean to false

    On button released

    -Variable1 =! -1 && Variable2 =! -1 then [where ever you need the sum to go] = Variable1 + Variable2 (& set Variable1 & 2 back to -1)

  • Couldn't you achieve the same effect using local storage?

    Not sure best way but maybe:

    On layout start -> set global variable to random number

    On button -> store global variable into local storage, open new window

    If global variable =! local storage then fire javascript

    I actually haven't used local storage yet so doubt that is exactly how it would go but hopefully that conveyed the premise. I've used mySQL tables before and feel like I could achieve this with them, but figured local storage could as well and would be much simpler

  • Thanks for file badmoodtaylor but can't open as I'm still on the last stable release (r233)...

    Ah, that's really annoying because I only updated to open someone else's capx I was trying to help

  • You are using a 'checked' release of Construct 2, intended for testing, which causes certain errors to be reported this way. Hit Ctrl+C to copy this messagebox - it's useful information for the developers...

    Maybe I misread that as I was posting for your benefit not mine—I didn't require a resolution, sorry

  • I clicked on the ... on the font properties, changed font and to a smaller size and the error popped up either then when I clicked okay.

    I don't really remember specifics because I was routinely just trying different fonts and sizes

  • www -dot- cazualnoob -dot- com/web-games/ (second game file)

    well... my little minion will only chop 3 or 4 trees then I can't make him do anymore - no idea why.

    Long story short, I'm pretty sure it is the "trigger only once" on the chop=1 condition. So if you click two trees they will both have chop=1 and once one tree is chopped the event won't fire again.

    And just to note, this isn't me complaining but for your benefit on getting help in the future—your project is pretty messy. A lot of disabled events and events that do nothing. It is asking a lot to post your whole capx and ask for people to read through it all. Try putting events in groups, using comments, and using the bookmark on the events you want people to trouble shoot. Just saying it took a while for me to even find the part to trouble shoot and I almost said screw it. (but I didn't )

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  • Wow, nicely done korbaach . Concise and effective. I gotta get myself more familiar with arrays

  • Here is one with regular blur and text blur—I might like regular better but your preference. You can mess with the speed of the lerp one by changing the "0.08" but make sure you change it in both actions

    https://www.dropbox.com/s/h9p6gpi07uisf ... .capx?dl=0

  • Pasted message as instructed:

    ---------------------------

    Construct 2 Check failure

    ---------------------------

    Check failure! This is probably a bug:

    No property changed handler available when editing property

    Condition: false

    File: Bars\PropertiesBar.cpp

    Line: 768

    Function: void __cdecl CPropertiesBar::OnItemEdited(class CBCGPProp *,bool)

    Build: release 237 (64-bit) checked

    Component: Construct 2 IDE

    (Last Win32 error: 0)

    You are using a 'checked' release of Construct 2, intended for testing, which causes certain errors to be reported this way. Hit Ctrl+C to copy this messagebox - it's useful information for the developers, so please include it with any bug reports! Click 'Abort' to quit (unsaved data will be lost!),'Retry' to turn off messages for this session and continue, or 'Ignore' to continue normally.

    ---------------------------

    Abort Retry Ignore

    ---------------------------

    Problem Description

    ____ A concise description of your problem here ____ Was changing the font/font size of text

    Attach a Capx

    ____ Upload a Capx to this post ____ https://www.dropbox.com/s/f9jvtf0kdscctj4/bug.capx?dl=0

    (how do you attach capx to the post?)

    Description of Capx

    ____ Concise description of what this CapX does ____ blurring text

    Steps to Reproduce Bug not sure

    • Step 1
    • Step 2
    • Step 3 etc.

    Was not previewing—was changing text size in layout editor when the message popped up. The questions below are not applicable as I haven't noticed anything affected yet

    Observed Result

    ____ What happens? ____

    Expected Result

    ____ What do you expect to happen? ____

    Affected Browsers

    • Chrome: (YES/NO)
    • FireFox: (YES/NO)
    • Internet Explorer: (YES/NO)

    Operating System and Service Pack

    ____ Your operating system and service pack ____

    Construct 2 Version ID

    ____ Exact version ID of Construct 2 you're using ____ Release 237 (64-bit) checked

  • In your screen shot your group is disabled. You don't want that—it can't get enabled at runtime. Right click on it, click on edit, un-check "active at start".

    Sorry if my terms mislead you—lackadaisically I used 'disabled' instead of 'not active'

  • Also works perfectly on old ipad mini

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Lou Bagel

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