Weishaupt's Recent Forum Activity

  • Nothing....working on the rotary comp...

  • Now Sol, let me get one thing very clear...

    I thing SCIRRA is doing a great job with running this site, developing c2 and managing this all as a two men show.

    I enjoy giving my support to them, with all I can "give". Helping people out, answering questions in the board and writing tutorials in english.

    Now, I have some expiriences with other boards and I have seen many board losing activ members because of different issues. One of them is moderators, that stop a dicussion just because the topic is "difficult". Another on is allowing a "sub-community" to grow.

    You are a Mod here, and stopping my thread, but letting the spanish thread keep on going is something I can not understand.

    Trust me, I will keep my "trap" shut, because I do not want this board or scirra to suffer, and I will not be stubborn by publishing anything in a language different then english. I am just a litte annoyed by rules, that do not apply to all.

    You may close this thread, if you feel like it....

  • Create a HUD layer with the Paralax of 0,0

    BTW....I am back on track with my game - now only the 10 MB border could stop me <img src="smileys/smiley32.gif" border="0" align="middle" />

  • Pin or "distance joint" if physics is involved

  • what ever...

    ...its only me, so just ignore!

  • You should use events like "every tick" or "every x seconds" to update a "countervariable" that then sets the opacity

  • but this should happen equaly to BOTH sides. But only if you walk to the right, you tumble over?!

  • Oh there have been more than one requests in the spanish threag, but they just ignore them.

    Anyhow, I for myself will adapt my behaviour accordingly now....english is not my mother langauge, so why should i try to make myself heard if not really needed....?!?

  • <img src="smileys/smiley18.gif" border="0" align="middle" /> another victim to the WAIT Warrior <img src="smileys/smiley11.gif" border="0" align="middle" />

    Wait in loops is a very different "thing" - but maybe, one of the wise people will explain that. Even I have not fully understood the way it works. All I know, it works not the way one expects it...

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  • The thread wasn't overruled with an iron fist by any staff member as you seem to be saying.

    Ok, not overruled....so you're saying that the germans obey while the spanish ignore?

  • Apparently there's an issue with using different animations frames with the physic object. For now it only uses the collision polygon of the first animation frame.

    Report

    This makes it even more "strange" ....to my mind

  • so, and that only happens if the sprite is mirrored, ie. if you are walking to the right?

    BTW: the boundingboxes are all rectangles...

    ...but if I am the only one, that expects a different behaviour by a physics engine, so may it be....until now I've allways found a work around

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Weishaupt

Member since 22 Nov, 2011

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