Velojet's Recent Forum Activity

  • Try namefind - just one of many such sites. If namefind doesn't give you anything you like, Google "brand name generator".

  • BigMistake

    Thanks for the props! (Particularly coming from a Tenacious D fan ;-)

    To be fair to the Photon team, they do indeed realise the importance of working with me and they do want to progress the Photon-Construct 2 interface, so we are working together behind these scenes. However, they've got a couple of other big projects taking up their time at the moment, so I can't yet give any indication of an ETA.

  • jezzarb94

    My earlier PhotonPlayer plugin (it was just an alpha version!) is longer available - it's being superseded by the PhotonClient behavior that I'm working on. That will work both with the Photon Cloud and with a separately hosted Phorton server.

  • jezzarb94

    Thanks for pointing that out. I've now edited my earlier post to note that my Dropbox files in that message are no longer available and are being superseded by the Photon Client behavior that I'm working on.

  • jezzarb94

    Yes, please, give us a Dropbox link to your capx. The paranoiac in me says, "Just an IP address - could this be a spammer?"

    • AND tell us what you mean by "a bit buggy"!

    Also, please give us a more informative topic title than "I need some help" - it's useful for other people who might be having a similar problem.

  • Val

    ...I think I went over my character limit ...uite likely. Use bit.ly or TinyURL to shorten your links. (See the links in my signature.)

  • Progress report: I've now finished my rewrite to make use of C2 triggered conditions/events:

    • On game server ready
    • On joined
    • On leaving
    • On web player/s to be created
    • On web player joined
    • On web player updated
    • On web player leaving
    • On collision with another player
    • On impacted by another player
    • On message

    However, my development of this behavior began with the 3.0 Photon Server API (which didn't interface with the Photon Cloud) and the API of the 3.2 server (which does) incorporates "huge changes" to quote bertelmonster2k from the Photon team. So at his suggestion, I'm holding off further work till the Photon team has time to join in on the development.

  • Check out this great tutorial by stemkoski: Cloning the Classics: PacMan

  • MrVoid

    I think you mean 'a multiplayer game' (all C2 games are online games).

    Check out the topics under 'Multiplayer' on the FAQ page.

  • ... How about a Windows Phone version? ;)

    Yes! A Windows Phone 8 version puhleeze! Trailer looks (and sounds!) SUPERB on my Nokia Lumia 620 <img src="smileys/smiley20.gif" border="0" align="middle" />

    (Mush is SUPERB on my Nokia - worth playing just for the soooo bootiful graphics <img src="smileys/smiley20.gif" border="0" align="middle" /> <img src="smileys/smiley20.gif" border="0" align="middle" /> )

  • floydbbry

    Not a stupid question!

    If your teacher wants to see the actual hard code of the game, it's the JavaScript he'll need to see, not HTML. To get it, export your project to an HTML5 website, leaving 'Minify script' turned off. Then show your teacher the c2runtime.js file in the export folder.

    I hope he can make sense of it!

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  • Rory

    Sorry - you will have to wait. I can only work on it in my spare time, and I won't have much of that for the next few weeks, at least :-(

Velojet's avatar

Velojet

Member since 22 Nov, 2011

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