Hi everyone, I am a digital artist, been working on AAA games for almost 10 years now, but now I want to start doing my own things, and what better way than to make a super polished pixel art platformer inspired by the game that made me want to join a career in video games.
The dilemma being that I have a very artistic brain and no matter how much you explain coding and scripting to me, I will never get it, so I decided to use a simple ready editor. I gave a shot at first with fusion 2.5, but I could not get very far, so a colleague suggested construct 2 and I am finding it a lot easier but I have reached the limit on what the free version can offer in terms of events and later numbers.
Before I commit to a purchase i want to check your honest opinions on a few things.
1. I noticed most of the stuff runs in web browser, likewise can only export to web, which worries me because it limits my future publishing options. Can project be easily exported as PC executables or compatible for hand held or consoles?
2. If the engine code is written in Java, a language even I know as a non-coder to be horribly sluggish and full of issues, doesn't that mean any game I make will have serious performance issues? Especially because I love to do massive levels and lots of parallax, like 10+ layers or so.
3. I am trying to create a metroidvania, so think of all the stuff a game like that needs, like save States, huge maps, rpg features and the likes, so can all this be achieved with c2?
4. If you could suggest another engine for someone like me with my game needs, what should it be?
Thanks a lot!