KFC's Recent Forum Activity

  • Non-integer letterbox scale gives the same results.

    Just wanted to add that the sprites under the trees are the same size as the other grass, just a different object, and they don't have white lines between each other.

  • moxBorealis

    They're individual sprites, not a tilemap. Also I didn't change any configuration settings between when the exported project looked the same as when previewed and it does now.

  • I don't know if this is related, but I'll post it here before creating a new thread.

    I'm getting white lines between individual sprites of one object on the exported html (and cocoonjs apk) but the game renders normally in preview mode.

    They weren't present on 151.2, but I did add a bunch of things after upgrading to 152.

    <img src="https://dl.dropboxusercontent.com/u/35440583/C2Forums/Const2Export.png" border="0" />

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • mindfaQ No, it is not. There is no license file with the steam release to my knowledge.

  • Quote from the manual:

    "Note exported projects, including the HTML5 export, cannot usually be run from disk. Your project must be uploaded to the web (for HTML5 export) or otherwise published before it will work."

    The best way to run your game without having a web server is using a local server or your public dropbox folder.

  • It depends on what type of leveling system you need, are you leveling your character as a whole or does each skill have an independent leveling system, are you gaining xp on enemy kill, enemy hit or level complete.

    But what it comes down to is the usage of variables and/or arrays/dictionaries. You need to write, mostly using arrays or dictionaries, the xp number for every way you want to be able to gain xp, 10xp for killing enemy A, 50xp for killing boss B, 30xp for solving puzzle C etc.

    After that you need to, using events, trigger the specific xp gain and add that number to the xp counter, which can also be recorded in an array, dictionary or a variable.

    After the xp counter hits a specific number, your character or skill gains a level.

    EDIT: I should type faster, or use easier examples.

  • I was once asked by a friend from college, who is into web technology and game making, how I created a web showcase thingy with an animated character.

    Naturally I told him about Construct 2 and linked him to the program. After reading through the features he stumbled upon the much emphasized "no coding required!" part and asked me laughingly what that was about.

    It basically ended up with him dismissing Construct 2 as a learning tool or a fast prototyping tool at best.

  • While technically you're not coding with Construct 2, I feel that the "no coding required" part is mainly used to market towards people that have some kind of fear or a stigma towards programming languages as something used by computer wizards that is not reachable by them.

    They won't be typing code but they will still have to understand programming logic. "With events programming becomes intuitive...". Events/behaviors/plugins are basically pre written chunks of code that the user manipulates. It helps by somewhat removing syntax as a barrier, but they'll still need to be able to "write" the pseudo code in their head to translate that into Construct 2.

    "Construct 2 helps you to learn how to think in a logical way and understand real programming concepts, making it easy for you if you decide to learn a programming language later."

    Understanding of math, arrays and other concepts used in programming as well as web technology is still required to create anything of medium complexity and up.

    That's one of the reasons why there are so many forum threads asking for help on "how to make my character have hp?".

    Not to mention that you can create your own plugins, adding an layer of extensibility to Construct 2.

  • thehen What's holding you from releasing on Android?

  • "It should be ready in the coming weeks and we will likely publish it under a MIT license so commercial use should be no problem at all"

    Forum post

    Great news for anyone considering Steam as a platform for their game.

  • Seems ok so far.

    The thing is the last few releases I've been getting less and less of those crashes, so give it a week, and if it manages to stay crash free I think it'll be safe to say it's been fixed, or at least greatly reduced.

  • Tomorrow I should be able to have a nice long session with C2, so we'll see then.

KFC's avatar

KFC

Member since 20 Nov, 2011

None one is following KFC yet!

Connect with KFC

Trophy Case

  • 13-Year Club
  • Email Verified

Progress

14/44
How to earn trophies