marcinkowski's Recent Forum Activity

  • You need to use DateInARow or TimeAway plugins by Rexrainbow:

    https://c2rexplugins.weebly.com/map.html

    https://www.construct.net/forum/extending-construct-2/addons-29/-plugin-system-date-and-time-41036

    thanks man!

  • I'll let you know how everything goes (if the app works), tomorrow. Thanks, again!

    Let us know how it work.

  • Hey

    Is there any plugin or somoething for Daily Reward for users?

    I'm not sure for "every X seconds" because it working when app is open.

    Thanks!

  • Does this happen in preview? Have you tried running the game in Debug Mode? Check object counts on the left panel - if some object is constantly spawned and not getting destroyed, you'll be able to see this.

    Hey

    Now I see it's happening when mobile phone get sleep. When I close and run app again it's ok. Im not sure that we can do something ;-)

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  • Hey

    Ok I'm deleting all objects outside layout etc but when I play many times then game is getting slower.

    I use cocoon io.

    Any idea what's wrong?

    thanks

  • I have same problem bro

    First there was a link in GStrore that should generate code automaticly. I placed it into project then converted via Cocoon. But statistics didn't work.

    I dont know for whom are those official guides but ut they looks crazy.

  • Hi

    I've already asked about it once and then there was no advice.

    Is there a plugin that deletes graphics Automaticly that are not in the project?

    Thanks!

  • Hey Guys

    Still same problem for me. Why Admob is not working?

    Pleae see screen:

    https://i.imgur.com/gtRpqYY.jpg

  • alextro dop2000

    thanks guys

  • Hey

    Which event is better for optimization? Does it give something that will split into sub event.

    Thanks!

  • Hey!

    How to make effects when the bullet flies, it is a streak behind it.

    Is there any plugin or simple method?

    Thanks much!

  • Yes Ashley, I agree with you, I'm surprised that no one has ever reported it. I think that the reason is that people usually play old patterns, where Pathfinders move only on paths (to the castle).

    For me, it is similar to the "Desktop tower defense": pathfinders have an open gap. Limits only Obstacles, who are far away.

    Maybe this is not much work, it would be an option for patfinders to move like in Demo C2 (after showing them the way they go straight and do not come close to Obstacles.)

    Yes, I agree with you, I'm surprised that no one has ever reported it. I think that the reason is that people usually play old patterns, where Pathfinders move only on paths (to the castle).

    For me, it is similar to the "desktop tower defense": pathfinders have an open gap. Limits only Obstacles, who are far away.

    Maybe this is not much work, it would be an option for patfinders to move like in Demo C2 (after showing them the way they go straight and do not come close to Obstacles.) Maybe it's only 3-4 changes in the code.

    Someone did it in demo, but it does not work in case pathfinders are produced by Spawmer.

    I hope someone could help. Nobody played "Desktop Tower Defense"?

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marcinkowski

Member since 18 Nov, 2011

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