its getting complicated <img src="smileys/smiley4.gif" border="0" align="middle" />
if i declare a global variable for bombs HP then the bombs will share
the same HP if i think right and thats not what i need.
in my final game i will have many types of bombs (with different
properties), when the player goes from one lvl to another i need to
change these properties (instance variables).
question is if i change the instance variable of a given type bomb
then all of his instances will have that HP before hit?