My game started crashing on some iPhones after adding more players. Turned out it was due to RAM usage. As soon as I reduced that it worked again, so everything points to that.
having said that there are some possible issues here:
On a couple of my attempts, using Construct 3 to export this game ( game itself is 100% Construct 2 )
it started crashing even on other phones, again because Construct 3's Spritesheets use more RAM.
As for game/download size:
I did use PNGoo to recompress images after export, because recompressing in Construct 3 did very little.
With my method the final game was around 13 MB, using only Construct 2 or 3 compression it is at least double that size.
So, having spriteshhet option to revert to Construct 2 way, seems like would definitely help in situations like this ( with RAM issues ), but unless I am missing something using externaal software to reduce download size still seems to be the only option