krish's Recent Forum Activity

  • I like your stuff.

    Hoping I will be able to hire your services for upcoming titles in near future :)

    don't work for pocket-money, free or credits. And I'm not interested in profit-share or royalties.

    Well said. <img src="smileys/smiley2.gif" border="0" align="middle" />

  • hmm.. this could work.. let me try.

    Thank you <img src="smileys/smiley17.gif" border="0" align="middle" />

  • Fixed it.

    <img src="https://dl.dropboxusercontent.com/u/48735785/Construct2_Issues/soundmenutogglefixed.png" border="0" />

    Why doesn't the earlier screenshot one work though?

    Anyone?

    If Touch

    -> var = something then do something

    -> var = somethingelse then do somethingelse

    vs

    IF touch and var = something do something

    If touched and var = somethingelse do somethingelse.

  • Sorry my bad.. variable doesnt toggle as well.. also I moved that Debug out to a every tick function (obviously was in wrong place).

    So once it goes to zero, I cant toggle back to 1.

    Is it probably because now user is touching "NoMusic" animation rather than Default?

  • What is happening is .. my animation is going from "Default" to "NoMusic", but on next touch it never returns back :(

    Variable is perfectly toggling to 1 and 0 though.

  • What am I doing wrong here? <img src="smileys/smiley5.gif" border="0" align="middle" />

    <img src="https://dl.dropboxusercontent.com/u/48735785/Construct2_Issues/soundmenutoggle.png" border="0" />

  • Take a look at the screen shot.

    It took me 2 secs to realize that the screenshot is in the post and not the profile pic <img src="smileys/smiley17.gif" border="0" align="middle" />

    Anyway, you need all formats if you need your game working on almost all browsers.

  • I got more uses to shifting scrollTo that I want to use. <img src="smileys/smiley19.gif" border="0" align="middle" />

    Isn't that something you needed in tower defence if the map was really big?

  • Wondering if this can be done.

    Situation is .. I dont want the screen to scroll to as soon as a mini boss appears on the screen.

    So is there a way to turn off scroll to on the player?

    Thanks,

  • sqiddster

    I fail to see where it waits 3 seconds though :(

    Probably too blind at the moment sorry :)

    I got the opacity changing every second already.. the problem was to make it wait 3 sec at end of reaching 0 or 100 and then go the other way.

  • well basically what I want to do is

    Change opacity of a layer from 0->100 (in increments of 1 every tick)

    wait 3 secs

    Then change it back from 100 ->0 (in decrements of 1 every tick)

    and keep doing so

    The other way I can think of is to have a variable like OpacityWaitTime.. set it to 3 every time opacity of level touches 0 or 100, substract 1 from variable every second.. and as it touches 0, trigger off the increment/decrements again.

    :(

    Any other cool/shorter suggestions :)

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  • I have something like

    Every tick & System(if varx > vary) -> Action -> System wait 1.0 secs

                                     -> add 1 to a variable

    What I expect is that every time var x > var y the system will wait 1 sec then add 1 to that variable

    but its like it jumps that adds 1 and then again after 1.0 wait it adds again.

    Anyone?

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krish

Member since 13 Nov, 2011

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