krish's Recent Forum Activity

  • I am making a jumper game that needs tilt to control.

    Unfortunately, it doesnt seem to work correctly.

    Anyone has an example or has already done this properly?

    Kindly extend help :)

  • Can you share us your soundcloud or some page where we can listen to your music?

    I am looking for composer for an upcoming game.

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  • Keeping you interested :) � another sneak peek at the prototype being tested on Blackberry Z10.

    <img src="http://blog.toonheart.com/wp-content/uploads/2013/09/prototype-sneak_sep2013.jpg" border="0">

    To get private alpha test invite, please head on to our facebook page -

    http://facebook.com/Toonheart

    and may be throw in a �Like� with �Get Notifications� enabled (Long press the same Like button) :)

  • I shall try :) thanks.

    Btw, do you have a workaround for getting those animations to work on cocoonjs ... or does any other compilation service give me apks and bars in which the animations will work?

  • BluePhaze

    no, I added solid behavior to the spriter object.. and also tried adding solid to the object family.

    Is there a "tried-out" correct way of doing this?

  • any updates here guys?

  • Ah so known bug I see?

    Was on 132.. now on 139.. fixed. thank you.

  • The way to get this to work is use set entity and that allows you to specify animation again.. this is just a work around.

    More problems in spriter world now...

    I am checking for collision and want the object to stop moving... and there is no action called stop moving (there is move forward and move at an angle)

    Even using move at an angle of 0 with distance 0 doesnt work.

    Having a solid behavior also seems to not work.. this sprite chap is happily walking off over my other solids :)

  • Edited the properties of that object and specifying "starting animation"

    Doesnt work :(

    lucid please help.

  • So I thought I might try spriter for one of my games..

    Spent quite some time making those cut animations, then animating it... and now on import I have problems :( (one reimporting issue I mentioned in another topic)

    Apart from that,

    I have 2 animations "walk" and "attack"

    I see that neither "set animation" works nor pausing nor anything works. :(

    It keeps playing "walk" by default.

    Anyone knows how to take control of what animation to play in spriter?

    Thanks.

  • Hi,

    I read here - scirra.com/blog/119/spriter-support-in-construct-2

    "If you update the animation in Spriter, such as adding new animations or segments, it's easy to update what you've got in Construct 2: just drag-and-drop the SCML file in to Construct 2 again, and it will update the existing import instead of adding it all over again."

    But this isnt working... I try reimporting and it says that the scml already exists and asks me to delete it before reimporting.

    So overwrite isnt happening ... something wrong here? Ashley ?

  • IMHO, There is no direct answer for this.

    I'd say limit the build to newer / semi-newer smartphones by specifying minimum OS requirement / hardware.

    Borrow one of the not-so-famous smartphones from the current/one-gen older segment and test them. Optimize for it and your game is almost automatically faster on the higher up phones/devices.

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krish

Member since 13 Nov, 2011

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