jeebroniz's Recent Forum Activity

  • wow thx, I hope theere are more ways out ther ebut this is a start!!!1

  • so I could tell expensive wvents to shut down if its too high?

  • There are path finding behaviours. But the AI is normally programmed in Events.

    Hmm, I wonder if anyone knows the common way to go about this in Construct 2

  • I cant find any simple to understand examples. Basically Im asking how to bake nav meshes into Construct 2, and how do most people approach this problem. So NPCs and such know how to navigate around solid objects or object types (not solid, just types) and know where to move. Some engines this is easier than others. And I just dont know how. Like not even the commands.

  • rekjl (and jeebroniz - C2 can do exactly what rekjl wants using built in Z-order functions)

    .

    What built in Z order? There is none, the For Each (Ordered) has abysmal performance. But if im wrong just tell me what it is because I cant find it and Ive tried every way possible for ordering between 10 or more dynamic objects with variables controlling depth.

    Game maker also has this with depth.

  • I know that clickteam fusion has built in layer plugin, but construct 2 never got one.

    there is the Rex Z layer plugin, but it doesnt have a general use "Compare all to Variable" which SUCKS.

  • uhh hmmm I think I almost get it. I'm having trouble understanding what exactly cosine is but I'll double check some notes on trigonometry and cross reference until I do.

  • what IS the sine and cosine anyway? I keep studying it but my mind cant apply the right triangle to the 0 through 360 degree spectrum even when its explained to me visually.

    I was told to take sine as the opposite of the angle you have and cosine is the angle but add 90degrees to it? or is it the opposite + 90 degrees?

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  • wow thanks alot! and by the way your other plugin is amazing but i didnt get to use it as I dont understand the whole ideas of cameras, thanks alot!

  • this is probably a very basic thing in every video game taken for granted but, I am totally lost when trying to understand the SOHCAHTOA

    [quote:3kbqstwo]

    A way of remembering how to compute the sine, cosine, and tangent of an angle.

    SOH stands for Sine equals Opposite over Hypotenuse.

    CAH stands for Cosine equals Adjacent over Hypotenuse.

    TOA stands for Tangent equals Opposite over Adjacent.

    Well, it turns out understanding this is hugely important in game design and still is only considered to be ENTRY LEVEL trigonometry.. lol.... :,,( my tears

    But anyway, I was wondering how do I pin an object to another using this? Using Angle() (Atan2) or whatever? I have no clue. I have seen examples but dont understand it at all.

    Lets say there is a rotating chair, and I want the player to always Stand behind the chair as it rotates (like 10 feet behind) and always face the same direction and the chair and stay relative to its position? D:

  • wow thanks alot everyone, I wasnt expecting the extra info.

  • Welp, I guess these are all my answers.

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jeebroniz

Member since 28 Aug, 2015

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