luckyrawatlucky's Recent Forum Activity

  • lucid

    i have created animation in spriter and imported to c3.

    Now all those images used in spriter I also have another use of all those images in c3 on same project for different purpose. Do i need to import them separately in c3 or is there any way so i can use spriter's images in c3 for different purpose.

    Note: for another use of those images i don't want those images to be positioned as in spriter. each of them will be positioned manually.

    is there any way of doing this? total 100+ images

  • ok

    you can give name third option to "do nothing"

  • this file

  • FYI> 10 Animations on one object will slow your Game.

    actually i have 17 animation in 1 object each has only 4 frames of 200 x 200px each

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  • Thanks this is exactly what i want and I should give more focus on loops.

    thanks again

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  • I have a "obj-A" with 10 animations and each animation has 4 frames. I have another "obj-B" with single frame.

    I pasted "obj-B" 8 times in the layout.

    On start of the layout i created "obj-A" 8x4 = 32 times.

    Now i want to place 32 "obj-A" over 8 "obj-B" instances. which means 4 "obj-A" will be over single"obj-B'. and these 4 "obj-A" will be 4 frames of same animation.

    example file

  • Hi Nepeo

    is there a way to create multiple permutation table?

    i have 2 different objects which needs 2 different permutation table.

    if i create a new permutation table then how can i follow both old and new sequence?

  • getting 1 more issue

    I did 6 copies of Spriter animation in the layout and on start of the layout i picked few random animations and flipped to x axis. then later on specific conditions i changed scale ratio of Spriter object. but it also affecting "flip x axis". If i choose "don't flip x axis" then it sets all animations to its normal state (which is not flipped) which i did flip at startup.

  • lucid

    zelevation not showing in the property bar > common

  • lucid

    getting C3 crash when i drag Spriter plugin object to timeline for animation.

    Error report information

    Type: unhandled exception

    File: editor.construct.net/r168/main.js, line 2, col 126705

    Message: Uncaught Error: invalid property id 'initial-animation'

    Stack: Error: invalid property id 'initial-animation' at i.ǃFl (https://editor.construct.net/r168/projectResources.js:1:187918) at Object.ǃEst (https://editor.construct.net/r168/components/bars/timelineBar/timelineBar.js:1:72554) at new (https://editor.construct.net/r168/components/bars/timelineBar/timelineBar.js:1:66965) at Function.ǃf (https://editor.construct.net/r168/main.js:2:126684) at l.ǃllB (https://editor.construct.net/r168/components/bars/timelineBar/timelineBar.js:1:57326) at l.ǃlFD (https://editor.construct.net/r168/components/bars/timelineBar/timelineBar.js:1:57195) at l.ǃFTT (https://editor.construct.net/r168/components/bars/timelineBar/timelineBar.js:1:38316) at Array. (https://editor.construct.net/r168/components/bars/timelineBar/timelineBar.js:1:33285) at Object.ǃEbJ (https://editor.construct.net/r168/main.js:2:195033) at Object.dispatchEvent (https://editor.construct.net/r168/main.js:2:192901)

    Construct 3 version: r168

    URL: editor.construct.net/r168

    Date: Sun Sep 29 2019 13:20:30 GMT+0530 (India Standard Time)

    Uptime: 26.1 s

    Platform information

    Browser: NW.js

    Browser version: 0.41.0

    Browser engine: Chromium

    Browser architecture: 64-bit

    Context: nwjs

    Operating system: Windows

    Operating system version: 10

    Operating system architecture: 64-bit

    Device type: desktop

    Device pixel ratio: 1

    Logical CPU cores: 12

    Approx. device memory: 8 GB

    User agent: Mozilla/5.0 (Windows NT 10.0; Win64; x64) AppleWebKit/537.36 (@ac9418ba9c3bd7f6baaffa0b055dfe147e0f8364) NWjs/0.41.0 (like Chrome/77.0.3865.75)

    C3 release: r168 (beta)

    Language setting: en-US

    WebGL information

    Version string: WebGL 2.0 (OpenGL ES 3.0 Chromium)

    Numeric version: 2

    Supports NPOT textures: yes

    Supports GPU profiling: yes

    Supports highp precision: yes

    Vendor: Google Inc.

    Renderer: ANGLE (NVIDIA GeForce GTX 1060 6GB Direct3D11 vs_5_0 ps_5_0)

    Major performance caveat: no

    Maximum texture size: 16384

    Point size range: 1 to 1024

    Extensions: EXT_color_buffer_float, EXT_disjoint_timer_query_webgl2, EXT_float_blend, EXT_texture_filter_anisotropic, KHR_parallel_shader_compile, OES_texture_float_linear, WEBGL_compressed_texture_s3tc, WEBGL_compressed_texture_s3tc_srgb, WEBGL_debug_renderer_info, WEBGL_debug_shaders, WEBGL_lose_context

  • in Spriter software if you add predefined easing tween in (easing curve editor) then it will be so good. When i do animations in spriter. easing were always my problem.

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luckyrawatlucky

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