01lifeleft's Recent Forum Activity

  • Congrats to all the winners! <img src="smileys/smiley36.gif" border="0" align="middle" />

  • I think this game is just hard not insane.

    Most of insane hard game give me a headache and i have to give up.

    An example of insane hard game(don't know where the source, just have the link): http://www.mediafire.com/?my869nz61ox2txa#1

    Kyatric

    Thanks, that was helpful.

    I wish there's a subtitled version because i'm not a native English :(

  • harrio walterlow Vercingetorix

    Thanks for your feedbacks. I already uploaded the game for the competition:

    play game

  • OMG i posted the test version, will fix immediately.

  • a) Lock n Load: first strike part 1

    b) Primary

    c) http://dl.dropbox.com/u/48963688/Lock%20n%20Load%20first%20strike%20part%201/index.html

    d) Vietnamese

    Finally. I'm really exhaused, need to get some sleep now... T_T

    Please give me some feedbacks if you found bugs, i'll fix them (if i can wake up).

  • Braxmule

    I think the problem is from my sound driver, thanks though.

    I have catched the progress, there'll be 11 levels, 2 bullet types, 3 types of monster and a boss. The level design is all done, now is some more graphics, voices, and story. :)

    <img src="http://i652.photobucket.com/albums/uu246/01lifeleft/screenshot2.jpg" border="0" />

    The stone is a small puzzle in this game :P

  • walterlow

    Thanks, i'll make the scrolling faster. :)

    Vercingetorix

    Great ideal, that'll make the game more real and prevent the player from spawn shoot. Thanks alot! <img src="smileys/smiley36.gif" border="0" align="middle" />

    My bad, the tiles are fixed now. :P

    Edit: Movement control improved, now the scrolling will be locked when holding Spacebar.

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  • I'm creating a game for the competition, this is the first time i make a shooter-platformer game, i feels something didn't right. I decided to post a demo game. So please you guys give me some feedbacks to stop me from worrying.

    Lock N Load demo

    WAD to move, Spacebar to shoot, hold Spacebar and move will lock the scrolling.

    The game take place in cleaned Mars( clean so people can breath properly), where they fighting with dangerous creatures and The Demon(they can rise the dead).

    Do you like the character creation? Do they looks... too weak for the game?

    Do you think the "show damage" is annoying?

    How the gun shoot feeling?

    Any feedbacks are all great supports for me.

    Thanks.

  • Thanks, kbd :)

    I'm willing to work with everybody.

    Here a video for my project:

    (don't know why i can't record sound :()

    New monster: XD

    <img src="http://i652.photobucket.com/albums/uu246/01lifeleft/plantmons.jpg" border="0">

  • I haven't got enough time for RPG project, so i'll make a shooter-platformer game. Working hard for the deadline now :)

    <img src="http://i652.photobucket.com/albums/uu246/01lifeleft/screenshot-1.jpg" border="0" />

  • Hehe, looks pretty funny, and easy too.

  • You can use global variables for that. I used two variables: counter, paused.

    Set "counter" initial values to your maximum time.

    Layer1:

    on start of layout -> set paused = 0

    every 1 seconds, paused = 0 -> subtract 1 from counter

    player on collision with object -> set paused = 1, wait x seconds, set paused = 0

    whenever you want to stop the counter, just set the "paused" variables to 1, and 0 to resume it. :)

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01lifeleft

Member since 8 Nov, 2011

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