JeremyBenson11's Recent Forum Activity

  • Just wanted to show another image. If I append currentx to text I get 01 which seems to be right.

    I'm just so muddled. I know what I want, but not how to achieve it. I have an array of inventory items. I want to have an inventory grid where each square is the same as the elements of the array. So item at index 0 goes in the first inventory block, item at index 1 goes in the second..

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  • Hey,

    I just figure out how to shift the values. Basically I swapped first index with last, deleted the old first index. This creates a looping effect when set to a button. Now if I click left button the array values shift in a loop. Right button would be reverse order... now. I'm wondering something else. I need to move and object from a position to a specific position based on a array key, but all I can find is current value.. I need something a little more robust...

    Take a look at this image..

    This isn't exactly what I need. I need to say if current index 0 move sprite with the name of value to such and such a place. Then if index 1 move sprite with name of value to such and such a place.

  • Hello,

    I know people get mad when posting without effort, so just to let people know I've read the FAQ, and saw the post explaining this but the capx files didn't work. The other solution for some reason was a data struct plug-in. I'm just wondering is there an easy way to shift array values around in Construct. Construct would benefit so much from a simple move elements left 1 or move elements right 1 command. Also index swapping would be a huge benefit.

    How can I learn to do these two things easily with an array? It would help my programming immeasurably. Scripting would be a good inclusion to. Like JS scripts.

    The creators of Construct 2 could add a swap action under manipulation in a matter of half a day...

  • Okay, there was a bug. I closed out construct and now setting the window size actually moves the dotted gray line. Thanks for your help . The only thing wrong is everything is off by a pixel in width. I set window size to 512, 512, and layout size by 512, 512.. then created a sprite and filled it. The square sprite set to 512x512 has a px of white space. it doesn't fill the window even though the dimension are the same. If I nudge the sprite to the right the white space shows up on the left. Not sure why...

  • Is there in-depth info on how all these numbers work. I've set window size to 512, 512.. and then in the layout I've set layout size to 512, 512 and margins to 512, 512. I would have thought that 512, 512 size would be the size of my window. But if I put a block in that canvas, covering the the whole 512 area, there's still white space.. I have to stretch the block to the right, into the grey, in order to actually cover fall the white of the screen in the browser...

    Is there a way to disable window sizing?

  • The image below will show what I mean by the dotted line being half on a tile.

    Another question I thought of was after reading the Rayman article. It said many designers use 512*512 images for backgrounds, to help with resource and memory management. The only thing is a 512 image goes above the canvas view.

    I never was real good with images and dimensions, but have learned a lot along the way. I just need to understand these specific problems.

    Thanks,

    Jeremy.

  • Hello,

    I'm just wondering how come the right side of the screen cuts off on half a tile, when tiles are 32*32.

    Also does anyone have a good resource on setting up tile maps, and locating an empty space? I've got tiles snapping on drag and drop, but I've got to be able to move things to an empty tile if they're dropped on a used tile...

    Thanks for the info.

    Jeremy.

  • Hello,

    I'm looking for a pixel artist/artists interested in making a simple, but in depth game. I'm not interested in puzzles, but I will work on anything as long as you're interested. I can help flesh out stories, and ideas. I have this interest in a top down shooter that's really cool, but has simple graphics. I always thought it would be cool if you could make an old style top down, but have a story as riveting as metal gear. The hero is a circle (holding weapons). Bad guys may also be represented with different color circles.

    It would be cool if the animations and drawings we amazing beyond what they should be, if you know what I mean?

    That's just one idea. I've also been interested in a platform style rpg with story.

    Another game I've thought of is a game like Hacknet. It's time management game taking place at a console. The user has a fresh new profile on freelance network. They take jobs, and complete jobs in time frames, buy upgrades and aps for their computer to unlock missions..

    Anyway these are all just ideas. I really like the top down shooter though.

    I'm also open to all other ideas. Just let me know.

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JeremyBenson11

Member since 24 Aug, 2015

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