akjoltoy's Recent Forum Activity

  • If the player touches it and moves away I want the effect to still happen.

    Currently the effects are triggered "On collision with Player"

    How do I have the coin grow in size in this event?

  • I have a coin object. I want it to grow i size when the player touches it.

    I can only see how to instantly change it to another size. I want it to grow steadily in size.

  • Let's say I'm making a tower defense and I want 10 monsters to spawn one after the other.

    I know how to make it happen if I write out 10 spawn events and the relevant timer delay stuff.

    But is there a way to just have a sequence of events happen a certain amount of times?

    Is a For loop the common way to do this or is there a better way in Construct.

    I'm fine with for loops but I just want to do things in the basic intended way for the purposes of learning Construct.

  • Ahh i see. Thanks

  • At the start of the game I do a simple:

    Global number bulletSpeed = 300

    When the user clicks, I have a:

    Player -> Spawn Bullet

    Bullet -> Set animation speed to 1000

    This does nothing. The speed does not change. It moves at speed 300.

  • Thank you for your help that works perfectly

  • I have a bullet object. I'd like to change the speed of bullets if the player triggers some event.

    Is there a way to edit the properties of objects at runtime?

    Of course I can change bullet speed and all the bullets currently on the screen will change. But it won't impact future bullets. I want to impact future bullets and not current bullets.

  • Wow.. I assumed there weren't functions

    Awesome

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  • I found the 'or' option. I was wondering earlier if there were logical OR's

    Sorry for the useless post. If someone could delete this thread that would be cool

  • For example, I have the 'p' key execute a dozen actions.

    I'd like the 'start' button on the gamepad to execute those same actions.

    Do I have to copy and paste all those actions into a separate event for that button?

    That won't be ideal because then if I make changes to the actions, I'll have to make those changes in two places

  • Nope it's all good now. Thanks for your help

  • Ok when someone comes across this, here's how I solved it:

    I set the button to be unfocused in the event associated with clicking it.

    That's why 'p' wasn't working after I clicked the button.

    It had nothing whatsoever to do with the time scale.

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akjoltoy

Member since 22 Aug, 2015

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