SparklingAir's Recent Forum Activity

  • Ok, I had to publish an alpha version. This error is gone, but another one appeared.

    Now "Purchase Product" says that this product is not for sale.

    APK version is the same in Google Play Console and device.

    Request Store Listening works ok, ProductInfo too.

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  • Thank you very mach! It works! ))

  • So, while Kwon Sang Ki solves the iOS problems with his cranberry IAP plugin, I decided to publish under the android.

    And...i have faced other problem <img src="{SMILIES_PATH}/icon_e_smile.gif" alt=":)" title="Smile">

    During the test purchases on my phone, I get the message:

    "Authentication requied. You need to sign in google play account."

    I have test mail in license test section of developer console, and entered Google Play with this mail.

    I tried to delete and create again accounts in my phone. I even reseted completely phone settings. Nothing helps.

    Tried recommendations from here: http://stackoverflow.com/questions/1862 ... -app-billi

    and here: http://android.stackexchange.com/questi ... play-store

    No effect. Again, I do not know what to do.

  • oh thank you! I totally forgot about the properties of the plugin.

  • I am tormented by the same questions!

  • Hello!

    Apparently, the problem is in the plugin.

    I am in correspondence with the author of the plugin, and his refined example also not working.

    He made some changes and updated GiHub, but they did not help. He continues to understand with the matter.

  • Hello, SamRock !

    Thank you for reply!

    "PurchaseProduct" working fine. It triggers dialog box and offers me to make a purchase or says that it has already made.

    I test through Adhoc and sandbox.

    Part of the product has the status approved and other part - "Ready for Submission". For all this products action "PurchaseProduct" works ok.

    In finantional section all ok.

  • Hello Rable!

    Thank you for reply!

    1. I have no spases after commas in "Add product ID". Moreover, adding, requesting and purchasing works fine.

    2. Thanks to BackendFreak I understood that should be used "Restore purchases" that "Has product" and "On purchase"

    conditions have begun to work. But all of them don't work.

    3. I did the test with three lines - the same.

    4,5 I will read, and, if properly understood, will continue to fight

    6. I will participate in your campaign.

  • Yes, and "On Restore purchases succeded" and "...failed" do nothing. I have no idea what the store settings should be checked. It seems everything is properly setted.

  • Same.

    I have used an option "Use new Intel XDK project format" and have received

    It seems that the manual method could give.

    The behavior is exactly the same as it was before.

    Purchases work. "Has product", "On purchase product" and "Restore purchases"actions

    do not do anything .

  • I absolutely do not remember how to come to this link http://cranberrygame.github.io/request_ ... a_plugins/

    But most likely from here https://github.com/cranberrygame/cordov ... ayment-iap

    No, I have bought a plug-in once on March 20 2016 <img src="{SMILIES_PATH}/icon_e_smile.gif" alt=":)" title="Smile">

    The algorithm of actions is clear! I start....

    Thank you, BackendFreak!

  • The contents of the intelxdk.config.additions.xml that from the Construct 2

    <intelxdk:plugin intelxdk:name="cordova-plugin-inappbrowser" intelxdk:value="cordova-plugin-inappbrowser" />

    <intelxdk:plugin intelxdk:name="https://github.com/cranberrygame/cordova-plugin-payment-iap" intelxdk:value="https://github.com/cranberrygame/cordova-plugin-payment-iap" />

    <intelxdk:plugin intelxdk:name="uk.co.ilee.gamecenter" intelxdk:value="uk.co.ilee.gamecenter" />

    Apparently , the library is https://github.com/cranberrygame/cordov ... ayment-iap

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SparklingAir

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