TechnoBeaver's Recent Forum Activity

  • I emailed you but I never heard back from you.

  • Hey I think I can help you out. I sent an email.

  • Try Construct 3

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  • Renfd you can go to the link up top to see some of my short films. I'll make a fake ad soon.

  • +bump

  • The problem I have is when a bullet is fired, I want it to be destroyed when it touches a solid. However, I don't see any "on collision with solid" or anything like that in the events.

    Any help?

  • NO LONGER VALID: Please read last comment.

  • Adobe Flash for characters, sprites, particles, etc...

    Adobe Photoshop for UI elements, text, etc...

    Adobe Premiere / After Effects for videos...

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  • Hey man, I'm still fixing my game, and I'll send it to by next Friday -- guarantee. I'll send it to the email you gave me.

    Pretty interesting concept though. Innovative, never thought of something like this.

  • This is a pretty cool program. I use Flash for animation and art in my game, and this reminds me somewhat of it.

    Decent UI, simple controls, and pretty fast.

    Good work! Keep going on it. Never seen C2 used like this before.

  • This is coming from Steam themselves:

    The specific number of votes doesn't matter as much as relative interest in a game compared with other games in Steam Greenlight—we need customers to help us prioritize which games they want to see made available on Steam.

    We're going to be reaching out to developers as we see their games getting traction regardless of whether they have achieved a specific number of votes or are sitting 1st or 2nd place at any given time. We are most interested in finding the games that people want, not requiring them to hit a specific number of votes.

    Basically, votes are used to see how popular your game is in the community. Then Valve looks at the most popular games and considers putting them on the store.

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TechnoBeaver

Member since 12 Aug, 2015

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