Totally2d's Recent Forum Activity

  • About over five hours in I realized this YOU NEED too put in the icons before you export it if you try to put in the icons after you export it (in my case I was dragging the icons into the folder after it finished)

    Intel XDK WILL count it as a broken and invalid image THIS IS exceedingly important and please this will save you time if you are working with the same format as me dont make the same mistake import your icons in CONSTRUCT 2 first before exporting

    You're a life saver!

    Buy

  • Hey!

    Thank you for the amazing offer. If it still stands I would love to know if you can make an African loop. Maybe something with traditional-drums and a epic/ "tribal march" feel or whatever feels African.

    I love the stuff on your Soundcloud, epecially Inuyasha's Return Instrumental.

    Have an awesome day!

    Td

  • Thank you Asmodean

    You have really helped me out. I've never used particles, it never occurred to me in this case. I just knew about them, but you've allowed me to see how they cam actually be applied. Now I'm keen to see how the final product would be like if I choose to add particles. I still have a few more ideas I'm going to test out, especially when it comes to attacking enemies.. but I'm now feeling confident about the basic mechanics. Thank you! I'll send you the beta of my game, to check it out once I get it running.

    You've be a great help!!!

    Tafadzwa

  • I'm now debating weather or not to do that effect now, cause I already love the prototype as it is. I'm a bit torn.

    When someone slides their finger across the screen. Is there a way to spawn a trail of "black squares" that varnishes. Without loosing the progress we've already done. In the final game I can turn those black sprites into sparkles. But now I'm no longer sure if I still want that effect.

    I'm already happy with the solution you've given me. Very happy

    Tafadzwa

  • ..you see a big square because you see the next to last frame of a newly created square. You can see that you are create many squares in debug mode.

    Thank you very Asmodean you made it perfect!

    I had no idea what was going on, I don't know why I never checked my debug mode. Even if I had, I still wouldn't have solved the issue. I just need to study how you sorted out the events.

    I can't thank you enough,

    I was at the end of my road on that one.

    Tafadzwa

  • Hey guys!

    I'm prototyping the mechanics for my upcoming game.. but now I'm stuck. I'm struggling to explain my problem so I've included a small video + the CAPROJ file. This is my first Construct2 game ever, so I'm feeling a bit like headless chicken. Here is my problem:

    When you touch a screen region (Bottom right) the player moves forward. When you touch the "Bottom left" the player moves backwards. I have a black "touch-sensitive" box that appears when you touch any screen region. The problem is that black box is suppose to vanish when the animation cycle finishes.

    In other words I don't want the black square to remain visible if you keep holding the same place. How do I kill it off, I've tried everything I can think off. Here is a small video of the prototype:

    http://www.totally2d.com/Construct2%20Test.mp4

    My second challenge is that I kind of fell in love with that "swirling circles effect" that happens when you move the cursor in circles. It would make a superb effect in the finished game. Is there a way to make them vanish off faster. Here is the CAPROJ file:

    http://www.totally2d.com/Testing%20Grou ... hanics.zip

    The "swirling effect" would be nice to keep but my main goal is to make sure if you keep touching a single spot, that black "rensponse" box vanishes after a while (1 second will do).

    I don't know if my request makes sense, I hope it does.

    Please help me if you can,

    Tafadzwa

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  • Thank you! Let me try it out and see

  • I've been looking for some isometric tutorials, thank you very much for this!

  • Hey Tetriser Not yet, I'm still in development.

  • Uve nezuva rakanaka

    Thank you! Have an awesome one too KnivetonStudios

  • KnivetonStudios I know how you feel about measuring out whether or not your idea is too ambitious. I'm saving up to buy another copy of Construct2: for my younger brother. I just can't wait to get Totally2d's first game out there. I once made a bunch of never-released stuff using an engine called GameEditor. I had 3 open projects I never finished, it was back in (I think) 2008.

    This time around I'm getting my games out there! I already got my own copy of Construct2 and 2 copies of Spriter, for my bro and I.. (Can't wait for Construct3 - if it's still coming. That's if it can do Android natively).

    I live in Zimbabwe, Africa by the way. In Chitungwiza, a town famous for it's high population density and being the birthplace of a lot artists; especially musicians. My name is Tafadzwa Tarumbwa. I'm hoping my games will have visuals that can showcase things in Africa, but I'll do baby steps. Like when one builds Rome.

    I hope to see your games soon.

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