So when I used to code in XNA I really enjoyed the format of calling methods. It was something like this
public static enemyKill()
{
doSomething()
}
public static doSomething()
{
Space.Time.Bend()
}
I think this would be a really powerful feature in C2 especially for bigger games. Right now C2 is amazing for small to mid size games but I feel that if you wanted to make a bigger game you might have to add this.
Another possible use for this would be to constantly call up some "code" ex.
Projectile overlap with enemies
-> Add action
-> Call Method Destroy enemies
In destroy enemies there would be some code. I feel that this would also tidy up the event list.
Im not sure if you guys have thought of this. But I know for some of the games I would like to make I would really enjoy this feature.
Thanks for being awesome Scirra!