mammoth's Recent Forum Activity

  • Again I just hope its 3000 for every title you have versus 3000 a title. The latter would be hard. What you should do is have 3-5 titles that you just release to every platform. The more titles you have the better chance you have at making back your 3k

  • 3k is a lot of money. But keep in mind that that games you enjoyed on nintendo as a child cost way more than that to make and certify. For indies it's hard to fork up that kind of money. But at the same time price points like that make sure that only serious developers will release for the wii. Hopefully it's not 3k a title...

  • Last time I checked into making a game for the wii the dev kit was ~10k and nintendo took the first 2500 in sales. It sounds like its going to be better than that.

  • Very exciting news that we can export to the WiiU! Does anybody know the process of indies exporting onto WiiU? How much does it cost? What the certification process is like?

  • I found out the problem and the solution!

    So what was happening is that certain objects were not getting destroyed and it was messing up the entire game.

    Solution: Make families that destroy everything when they move scenes. So you have to make a family for game objects, a family for text objects, a family for particles, basically a family for any kind of game object and when you move scenes you have set all families to destroy.

    For future, perhaps we can add this automatically to the change layout. This would cause future distress. Or perhaps a system-destroy all feature.

    This would be very usefull for bigger games. My game isn't the biggest and it was still causing problems

  • It seems they are set to global no.

    Perhaps I am doing something wrong when I change layouts. I just go an change the layout. WHen something happens. Am I supposed to reset it in someway shape or form?

  • What exactly do you mean.

    There is something going on with the switching of the layout. Usually in other development environments a problem like this would be a missed variable or a mis-assigned variable.

  • Something is for sure happening. Whenever I restart the layout the WebGL effects start to turn off. I have checked this over multiple browsers. As well I couldn't get the mac version of node webkit to work.

  • I have tried it on internet explore and chrome as well as a notekit export. Something is for sure happening when I change layouts.

    Also the camera follows multiple layers. Here is what happens

    I start the game

    Play the game

    Switch to game over screen

    Back to start page.

    THe game is then messed up with a whole bunch of errors.

    Before I change the scene do I need to restart the layout?

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  • Also I hope we get access to achievements unlike XBLIG.

  • Hi there,

    I am encountering a few bugs and Im wondering if anybody else has encountered them as well.

    The first is that when I switch screens some game objects are left over. Imagine a whole bunch of enemies that did't get destroyed when you move to the game over screen.

    The second is that some web GL effects just randomly stop working. This only happens when I change screens. After I change layouts a few times then the screen goes black.

    I think this is something in the backend that I can't control. The only thing that I can think of is that I am changing screens the wrong way.

    I should also mention that I am reseting global variables when I exit the game over screen.

    Anybody encounter these kinds of bugs?

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mammoth

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