This short tutorial will sum up all the tiny things you should know about if only you took the time to read the manual. I will try to keep this up to date with...
If you ever used Unity, you might be familiar with the concept of coroutines. Well, you might or might not know that Javascript supports coroutines as well sinc...
At the moment, the runtime object is pretty empty, and you might want to add you own code to it. Extending the runtime can be useful if you want to add your own...
In this final tutorial, I'll talk about a way to make use of the new features of Construct 3 to make a better collision system. In Construct 3, solid objects ca...
In this tutorial I want to try something different. Instead of explaining step by step how to reproduce it, I want to show the final system and explain each par...
In this third tutorial, we are going to add a final feature to the Z ordering system we made: Moving across layers. Remember our layer system? T O S S . I T. Ju...
In this tutorial we are going to build up from the beginner tutorial and write a slightly more complex system. This new system will allow to set up virtual laye...
In this tutorial I will go over the simplest way to make a Z sorting system. This system is very simple to write and to understand. On every frame, we want to r...
As I didn't find that many tutorials to make a smooth camera scroll, and the only method I could find was using lerp. I personally find lerp quite confusing, so...
Today we're gonna cover some basics of the platformer . Our goal is to make a complete platformer with the least code and the least use of collider sprites. Wha...
Member since 3 Aug, 2015
Sometimes I do some cool stuff in Construct. Sometimes I like to talk about it.