Asmodean's Recent Forum Activity

  • ... export your example from this bug report using Electron and then test out if the issues are still occurring.

    I don't have this bug. But I made an Electron-Version:

    https://drive.google.com/file/d/0B5FlDY ... sp=sharing

    You have to double click for fullsreen.

  • It gets really hard after level 7, and I had no replay button after level 7 so I had to use the levelselect button to play the level again. Level 10 looks so easy but was quite a challenge. Level 11 was a lot easier. Level 12 solved itself.

  • Your game is really good, it would be a shame if you didn't put it in the stores.

  • I don't know what you want to achieve with the gestures. It would be the best you test it yourself. Maybe it works.

    If you use this example from Pode:

    http://dl.dropbox.com/u/1412774/oneStro ... nDemo.capx

    Use the 'Delete all defined gestures' action in the 'on Start of Layout' event to delete all gestures.

    Now you can define your own gestures. On the first gesture you will get a javascript error, but I think it's normal, because the plugin tried to recognize the gesture, but there is none. Click on Ok to hide the javascript-error and type a name for your gesture at:'Add stroke example to custom type and Add the gesture-name.

    If you now try our own gesture it should be recognized.

    Add your other gestures and look if you are satisfied with the result.

    Pode is still active here, If you have questions about his plugin you could ask him directly.

  • I don't get the error. I tried after I deleted the app cache and data, so it's like new installed and I tried to replay the the first level, but it looks total normal for me.

    I think you need to test it on more real devices. You could ask in the 'work in progress' forum for some more beta-tester.

  • It's not really my idea. I read it a long time ago here in the forum. But I didn't finde the thread anymore.

  • You mean that you run the game smoothly or you did not get the error?

    I'm sorry for my English

    Both.

    On my Android Tablet there is absolut no problem. It works absolut fine and smooth without any errors and I really tried to force the error. I If you have this problem only with an emulator, I think it's a bug within the emulator, not in your game.

    Can you describe step by step how you get the error? Maybe then I can reproduce it.

  • The easiest way is to give the object two sine-behaviors. One has movement horizontal the other vertical.

    Both have sine, both have the same period time. Now set on only one the period offset to a quarter of the period time (If the period time is 4 set the offset to 1). Use the vertical or the horizontal with offset, depending on the direction you want the object moves (left or right). To change speed change period and period offset.

  • On my tablet it works really fine and my tablet is 2 years old and was only middle class at the time.

    Maybe it was only a unlucky coincidence with this error on your device.

    On which devices did you test your game?

    My Acer-Tablet has a 1.5 GHz MediaTek MT8127 (Quad-Core) CPU and a ARM Mali-450 MP4 GPU.

  • I tried to reproduce the error but it works flawless for me. By the way, great game and it looks very professionell.

  • So how do I fix it?

    It's hard to say. In an action where you set the accessible levels could be a timing problem. Somewhere you change the levelselect for more accessible levels. Sometimes you add more than one level, but only on slow devices. So you have to look where you set this variable if it is possible that it's set twice. Maybe in another event, or in the next tick.

    It's also possible that is something complete different, some kind of bug. It's really hard to say.

    If you provide a link I can look with my devices. If I have the same problem.

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  • I think you have a race condition, because of the smartphone is slower than your PC you have a timing problem.

Asmodean's avatar

Asmodean

Member since 31 Jul, 2015

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