Asmodean's Recent Forum Activity

  • If a game is published and some people can't see the effects it can lead to bad reviews / bad experiences etc, and it's quite a lot to explain to a casual player to do..

    If you publish it as a web game there is not much you can do. You could only do it without effects.

  • My wild guess: His GPU is blacklisted in the new Chrome version.

    He could try to enable 'Override software rendering list' in chrome://flags/#ignore-gpu-blacklist

    You could also try to put a textbox with 'Text: Set text to Renderer' on your layout. To see if webgl is supported.

  • Some minor dropped frames here and there seems to be v-sync. V-sync seems to fail more on battery, and power plans set to recommended settings.

    I think most of the problems are v-sync problems. As I wrote the timer accuracy is decreased in battery mode, and this causes frame drops. A second problem could be the patches in the browsers for meltdown and spectre.

    They decreased the timer accuracy, possible that this also cause v-sync problems and frame drops.

    hackaday.com/2018/01/06/lowering-javascript-timer-resolution-thwarts-meltdown-and-spectre

    But you have to ask Ashley if this could be a problem.

  • You can create objects by name, like:

    + TextInput: On text changed

    -> System: Create object TextInput.Text on layer 0 at (0, 0)

    You can avoid problems with uppercase or lowercase if you use upercase and lowercase. For example:

    lowercase(TextInput.Text )

    and give the objects lowercase names.

    Edit: This works only in Construct 3

  • It should be possible to change values in the debug mode, in the inspect-tab.

    construct.net/en/make-games/manuals/construct-3/interface/debugger/inspect-tab

  • Is there anything to know in order to export NWJS projects that would work with older Windows versions like XP or Vista ?

    As far as I know 0.14.x is the last that support XP. You have install a 0.14.x Version.

    construct.net/en/construct-2/nwjs

  • Mostly grey for me. Once every 15-30 seconds or so. Just slighty more fails on battery.

    Edit: well I take that back. Second run plugged in, It was failing constantly, at least the fist 30 seconds or so, then It get's better.

    The manual is quite interesting vsynctester.com/manual.html

    Under 4.3 : In Chrome on battery power, timer accuracy is reduced from 1ms to 4ms (which the Windows OS may then map to 2.5ms).

  • Could people with the jank problem try this : vsynctester.com

    Does the janks appear here too (VSNYC on the right isn't always gray)?

  • What I observed is, aside from the stutter where the GC is the culprit.

    I have frames that are 16 ms and frames that are 35 ms. In the frames that took 35 ms there are two AnimatonFrameFired. In the 16 ms there are always only one. If a frame took 35 ms it means that the framerate drops to 30 and there is a noticeable small stutter. I have no clue if this helps in any kind.

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  • How do I lock the position of a sprite so that it cannot move outside the white box shown above?

    The heart inside the box?

    You could use 4 Sprites, one for each side or you could use a tilemap.

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  • Side question: Is there a recommended plug in for construct that could help with audio and perhaps help in this situation?

    Because this is not the correct behavior I would make a bug report.

    Did you use the Construct2 Audio importer (from wave-file)?

Asmodean's avatar

Asmodean

Member since 31 Jul, 2015

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