flemmig's Recent Forum Activity

  • Could you please help me out with a little more in how to ...

    havent saved a variable before

    thanks for reply :-)

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  • Hi

    I use the this for random frame in sprite

    set animation frame to round(random(20))

    How can I avoid getting the same frame twice

    eg I have 5 sprites on layout and want them to

    show a frame between 0-19

    but not the same frame more than once

    Update

    Found this tutorial but cant figure out to use it with

    a sprite .. it use a text object

    Random without duplicate

    Cheers

    Flemming

  • Hi

    Is there a way I can let player upload a photo from

    phone to a folder on my website running php

    and then get a sprite to load it

    then I could implement it with this highscore

    Highscore tutorial

    Regards

    flemming

  • Hi

    How can I set the gravity to decrease over time when

    hitting the ground so et ends at zero

    Cheers

  • Thanks for reply

    But would be glad for more specific how to

    If you got the time

    :-)

  • Hi

    Ive tied to explain my problem here..

    <img src="https://dl.dropboxusercontent.com/u/22406377/C2-posiition.jpg" border="0" />

    Regards

    Flemming

  • Can I somehow change world gravity over time..

    or on collison with object

    Flemmig

  • Rudi

    Hi .. looking for a way to have a online highscore in my game

    Is there any chance you have a capx + php files as sample ?

    Would be very happy

    Cheers

    Flemming

  • LittleStain

    HI

    Will try to explain..

    After Start Timer >Bonus_Tomata_A Spawn a Sprite Countdown (this is a frame animation with numbers from 9-0 that plays )as overlay on Bonus_Tomata_A and I scale it

    And When Timer is finished it Spawn the explode and destroy it self and the Countdown

    If Bonus_Tomata_A it destroyed by others it also explode end the destroy of countdown is to ensure that the countdown also destroy on collision if hit before the timer is finish

    BUT I will test with a simple setup with 2 timers too see if I can find a solution

    R/flemmming

  • Thanks for input

    BUT still no luck

    It countsdown about halfway too 4 or 5 from 9

    and if I disable TimerB then TimerA is doing right from 9 to zero

    hmmmm

    <img src="https://dl.dropboxusercontent.com/u/22406377/C2-timer-Conflict2.jpg" border="0" />

  • Hi

    I have a problem with the Timer behavior

    I have 2 timers an A and one B but the conflicts somehow

    How can I solve this

    Cheers<img src="https://dl.dropboxusercontent.com/u/22406377/C2-timer-Conflict.jpg" border="0" />

  • Now with the release off CocoonJS 1.4.4.

    C2 still cant use the physics engine

    Is this a Ludei thing or C2 ?

    cheers

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flemmig

Member since 13 Oct, 2011

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