KyleWilliamson's Recent Forum Activity

  • To make a walk-able area in a platform game. Add the Solid Behavior in your 9 patch object. And for the Player add the Platform Behavior.

    If you ask me I wouldn't use 9Patch as a walk-able area, designs or ground in a platformer game. I would use Tilemaps or TiledBackgrounds whichever is more convenient.

    Using 9Patch is very inconvenient and performance is not optimized for this kind of things especially in mobile games.

    Hi there! There's a couple of problems with using Solid/Platform.

    1.) It doesn't actually accomplish what I'm trying to do.

    2.) The fact I'm using Physics.

    I originally attempted to use the two in tandem but found there to be significant issues which I wasn't able to overcome if I wanted to maintain the same feel. So I've begun using Physics exclusively.

    I'm not actually partial to the 9 patch. In the first iteration of my game, movement like this wasn't something I was attempting to do. There's a lot of other changes that led to the 9 patch as well. I will likely switch to a different display method for the image, it serves it's purpose for now though.

    Edit; I could technically utilize Solid/Platform for what I'm trying to accomplish but that means I still have to utilize the method I am using.

  • It sounds like a composite of a couple pieces..

    Look up Rockafire Explosion. Sounds like his voice laid over a different track.

    Edit; Should mention the voice from the Rockafire track itself also appears edited.

  • I'm looking for a more efficient way to create an area that is easily walkable.

    Currently, I use a 9 patch for the platform, with a stretched sprite working as collision buffers (the black lines).

    Is there an easier way to do this?

    Utilizing physics as I am, this is obviously an unwieldy way to make a traversable platform.

    http://imgur.com/9A5Kw4N

  • Solved.

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  • I've been playing around with Construct and have resisted posting on the forums since I purchased a license (firm believer in multiple searches, figuring it out for myself) but after playing around with this issue for a couple hours, maybe someone has a solution that I just can't see (I have been up working on this game for about 12 hours today after all ). Might just need some sleep.

    If you can't see the image for some reason, the edge of the platform ends but my grass sprite hangs off the edge in thin air. The sprites are generated offscreen and dropped below every tick. I tried altering the collision box for the sprite but it still occurs. I can't use Image Points or alter the collision of the platform because it's a tiled background. It's also randomly generated, lol. So a particular width/height doesn't serve me properly. Sprite.Width > Block.Width doesn't work. I'm toying around with LOS now. If someone has an idea, I'd be extremely grateful.

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KyleWilliamson

Member since 27 Jul, 2015

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