I'm sorry to keep doing this but I just don't know why these gravity zones aren't working (My platform just jumps around like normal in non-relative zones, no matter which way the gravzone sprites are pointing). Any thoughts?
In the original tut (in the first post), there is cox(gravzone.a)xvector - but when I type in the ".a" part C2 tells me "a" isn't an expression. I'm thinking that something going on there is holding me back but I can't find ".a" in the manual.
Any help is greatly appreciated!