dcrew's Recent Forum Activity

  • Thanks so much Kyatric!

  • Here we go:

    <img src="http://screensnapr.com/e/KooiYc.png" border="0" />

    <img src="http://screensnapr.com/e/1tIPF9.png" border="0" />

  • Hi, I'm wanting to make clouds!! To brighten up the game's atmosphere and feel :) I wondered what would be the best approach, I was think I could make them a 'Bullet' Behaviour with slow speed and also with 'Wrap' behaviour. Would this be the best approach? Thanks for your time!

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  • Hello there, before we begin:

    Windows 7 Ultimate

    32-bit Operating System

    Intel(R) Celeron(R) CPU E1400 2.00 GHz

    2.00 GB RAM (Memory)

    Display: NVIDEA GeForce GT 430

    I added a variable to a sprite (my enemy in the game) called "BulletChoice" and it starts off at 0. in the events I added an event that says:

    * If enemy.BulletChoice = 0 Then:

    * - Set enemy.BulletChoice To ("Random(1, 2)")

    The combinations I've tried:

    Random(1, 2)

    Random(3)

    Random(0, 2)

    Random(0, 3)

    Random(1, 3)

    Random(1, 2)

    Random(2)

    I'm tyying to get the value to choose 1 or 2 (later there will be more) but It doesn't choose any of those numbers it seems, I really don't know what happens there? :S

  • And what about what's in the "View problem details" of the crashing window ?

    When I come accross the bug again I'll be sure to post an image of that Thanks!

  • Are you using R60 ?

    Could you please add your specs and others infos as asked in how to report bugs

    On C2 crashing, do you get an error window of some sort ? If so, please include it in your post, this would be helpful.

    This sounds like this bug (supposedly fixed in R60), can you confirm it is the same kind of bug or are you using different steps ? If so, please provide a step/step explanation of what you are doing before getting the bug.

    <img src="http://screensnapr.com/e/RlNZR8.png" border="0">

    If I got a specific message I'd be sure to post it and I did say "When I click Save".

    <img src="http://screensnapr.com/e/jOxKb9.png" border="0">

    <img src="http://screensnapr.com/e/Xcedbu.png" border="0">

    No specific Error.

    Windows 7 Ultimate

    32-bit Operating System

    Intel(R) Celeron(R) CPU E1400 2.00 GHz

    2.00 GB RAM (Memory)

    Display: NVIDEA GeForce GT 430

  • Hello there, Here to report some difficulties I've had/having.

    Bug #1:

    -Half of the time when I click save, it crashed (Construct 2) and I lose my progress.

    Bug #2:

    -When I loaded before one of my object's had changed it's width from 64 to 1.

  • Kyatric Try out the 0.3 demo here: Click Here

    Tell me, what would you like to see added in?

  • Ennemy castle still seem to collapse on start.

    Pressing "2" to get an explosive ball "kills" the "following cam" for the turn (the cam stays on the cannon).

    Also sometimes the exploding ball needs to be touched by a regular ball to explode.

    Also once you pressed "2" for a turn, the next turn is still an explosive ball by default, but regular ball is selected in the HUD.

    AI is pretty accurate. Its cannon flickers a bit at start, but the angle of shoot is pretty good.

    <font color=blue>AI is pretty accurate. Its cannon flickers a bit at start, but the angle of shoot is pretty good.</font>

    0.3 now consists of smooth AI aiming, now looks realistic -

    <font color=red>Also sometimes the exploding ball needs to be touched by a regular ball to explode.</font>

    This doesn't happen with me? It explodes after 3 seconds, but will be changed to 10 and a new function will be added so that if you left click it will detonate the exploding ball.

    <font color=red>Also once you pressed "2" for a turn, the next turn is still an explosive ball by default, but regular ball is selected in the HUD.</font>

    Doesn't seem to be happening with me.

    <font color=green>0.3: -AI fix: Doesn't flicker anymore, has nice smooth aiming -Bug fix: Camera action-chase when firing an explosive ball</font>

  • It would be cool if we could move to see the castle we are aiming before having to shoot (or am I missing something).

    Also on my first try, the castle of my ennemy was already falling apart by itself I before took a shot.

    But else, the idea is pretty good and desserves to be kept building on.

    Keep up the good work.

    Yeah I just updated it to fix that and made the enemy castle bigger, have another try :)

    And yes I'll add a minimap and also a fade dot-dot line estimating where the ball would go fadely and will also add a free-cam viewing thing so you can take a look and stuff. The enemy AI also I could improve, 0.3 will have quite a few new cool features. and possibly a Level Editor (that might be in the future actually.. like 0.7 or something) but more Levels could be neccasary! Thanks for the feedback!!

  • Updated "Play in your Browser" Link, Fixed up the enemy and player castle.

  • Welcome to Cannonball!!

    When I discovered how fantasticly amazing the physics are in Construct 2. I was just inspired to create a little test.. but only then did it inspire me so much to make a game out of it. This is the 2nd version of it and it's been highly improved. Your in a battle in this turn-based strategy? to fight against your oponent enemy!! It's not easy.

    It's not complete yet, You can have a mess about with it if you wanted because I'm including the source file just for you (and everyone else :P)!

    Hope you have fun with this!

    Enemy War was suggested by Mehtab

    <font color="magenta">Controls:

    • Left Click: Shoot (When it's your turn)
    • Right Click: Debug Build Menu
    • Key '1': Select Normal Ball
    • Key '2': Select Explosive Ball (Unfinished)</font>

    Play the game directly from dropbox! (Suggested by Ashley): Play in your Browser!

    or..

    <font color="red">Download the Source-code</font>: Mediafire, <font color="blue">Mirror</font>: Uppit

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dcrew

Member since 25 Sep, 2011

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