Wastrel's Recent Forum Activity

  • I think actually reading the Awesomium license should clear up any misunderstandings.

    http://support.awesomium.com/kb/licensing/licensing-overview

    There are 3 license models: Free, Pro, Site.

    The free model has two options: Non-Commercial and Indie. If you choose the non-commercial option, then they expect you to not attempt to make any money with that application. If you choose the Indie model, then you can make money on that application, up to $100,000. If you make more than $100,000 on that specific application, then they expect you to purchase a Pro license.

    When you purchase a Pro license, you pay a one-time $2900 fee for that specific application.

    Nowhere in the license overview does it say anything about paying $2900 if your company makes over $100,000, only if that specific application makes more than $100,000.

    I am not trying to be pedantic, and I assume you have read the license overview, so I don't see where the confusion is coming from?

    As others have said, if your company is making over $100,000 on a specific application, how does $2900 seem unreasonable to support a company which gave you the ability to make over $100,000?

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  • Another option might be to pause the game when the mouse cursor leaves the view port.

    Here is an example: https://dl.dropbox.com/u/38038537/examples/MouseInGame_example.capx

  • Actually not true, business closing hours are fast approaching. I don't know many businesses that would release a build five minutes before logging out and going home...!

    Do Tom and Ashley have closing hours? <img src="smileys/smiley36.gif" border="0" align="middle" />

  • , I agree.

  • Happy birthday! Now get back to work!

    j/k :P

  • Fimbul, I wish I could give you a Eureka! badge. You just caused my brain to finally understand dt. Augmented neural pathways FTW!

  • Peter, you can set an instance variable in an action. When you create the action, select your button object, then the Set value action. In the Value field, enter your global variable name.

    You can also choose the global variable from the Object with expressions window, under the System object.

    Edit: ninja'd

  • When you create an action for an object, there is a z-order section at the bottom. You can move the object to the top or bottom.

    I think the only plug-in related to z-order is for placement of objects in an isometric view.

  • Yeah, R0J0hound's solution is better. I realized after I checked that the lerp has too much of a cool down near the end.

  • I suspect you will need to use lerp or some such fancy mathematical function.

    Check out this post for a great explanation: http://www.scirra.com/forum/lerp-opacity_topic55210_page1.html

    Based on that, I think you would need to use Sprite.Set angle -> lerp(Sprite.Angle, endAngle, speed), where speed would be some percentage which would define how fast the transition from the current angle to endAngle would proceed.

    If I have it wrong, someone will correct me.

    newt is the Master of Lerp.

  • Focksbot, I am not familiar with the current free version, but you would add this action under a condition, like System -> Every tick.

    Then Add action: System -> Set layer angle or Set layout angle.

    Increase the angle by some amount every tick.

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Wastrel

Member since 21 Sep, 2011

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