Ashley well i try something before but this work only for host.
I do not know how to distinguish between a host of peer when i want create a condition, because the sprite is only one paddle
https://dl.dropboxusercontent.com/u/447 ... %20mu.capx
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anyone?
I would like to be able to move the paddle to the bigger area eg to half the area of the game for each player.
What condition should I create to each player have the ability to move under axis x and y aller up to half a layout?
McKack how did you make this 'style.css' files?
McKack you have iea how use this font: http://robotofont.com/ in construct 2?
this is direct lint from step 3: http://robotofont.com/wp-content/upload ... Step-3.png
Or how make my own css files?
Ashley how i can compare resolution on device ? maybe new condition?
for example i want do game menu like menu in windows 8 boxes, How to make the game itself recognized the resolution or device?
I would like to tiles matched up for the size of the window.
Any ideas how do that?
This is my new version of coloring book: http://www.scirra.com/arcade/addicting- ... oring-book
Ubivis Thanks
Ubivis thanks for reply. This is my example https://dl.dropboxusercontent.com/u/44710358/examp.capx
Problem is with substract opacity when cursor is over other object
i have that example when mouse is over sprite this sprite will gain opacity +1. When mouse is not over sprite, substract 1 from opacity, but when mouse is over second sprite, opacity from first sprite wont substract.
bump
Member since 20 Sep, 2011