dformer's Recent Forum Activity

  • I ran some small test with phonegap and it compiles apk data.Quite useful.

    BUT:

    If you want to release at google play you definitely need a signed apk-file.I think no one should do this step in the cloud! I mean, its your choice, but who can say, whats happening with your data on other peoples servers?! I dont trust it....

  • You definitely need a signed(certificated) .apk-data for releasing at google play. A debug-file isnt allowed to be released.

    But actually C2 doesns support this (as far as i know). And i wouldnt think about, to compile and generate a key within a cloud service.I ran some smaller test with phonegap just for fun, but compile with it to make seriously money?! Never ever....

    So, as there is actually another (more or less) big gameproducer-software releasing their studio edition, Scirra could need akp export too.That would be epic!!!

  • Ok,now i understand. This is clever.

    thnx a lot for your explanation <img src="smileys/smiley1.gif" border="0" align="middle" />

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  • http://www.scirra.com/manual/109/audio <img src="smileys/smiley1.gif" border="0" align="middle">

    i use .ogg and it works.Didnt try out other formats.

  • as i own the the regular version, i`m not sure about the free version but i dont see any limits here:

    construct2 versions

    So, i guess it will be working.

    --------------

    Ok- lets go:

    double-click into your layout and choose media--> audio.

    then import a soundfile by rightclicking the folder Sounds or music.

    I use .ogg-format(which is recommended if i remember correctly). You can download free sounds from the web

    free sounds

    more free sounds

    and use i.e audacity to create or convert ogg-files.

    And then connect the audio-file with an action in an eventsheet. i.e system--> on start of layout--> audio--> play.

    ItS quite easy.

  • pffff....now this is amazing!

    but where are the grfx? sprite is set visible but i dont see any grafx???

    a lot to learn i have, i guess <img src="smileys/smiley3.gif" border="0" align="middle" />

    thnx Yann, this is great! <img src="smileys/smiley10.gif" border="0" align="middle" /> <img src="smileys/smiley10.gif" border="0" align="middle" /> <img src="smileys/smiley10.gif" border="0" align="middle" />

    though i dont understand right now, whats happening here...<img src="smileys/smiley5.gif" border="0" align="middle" />

    have a nice weekend!!

  • hey you out there,

    i whonder how to do the following:

    within a certain time, i.e. 30 seconds, i wanna create a certain number of sprites (lets say 20) spread on 9 points.

    Imagine: 3 columns & 3 rows, so there are 9 objects in the grid .

    1. the sprites are to be created randomly on these 9 points

    2. the sprites shouldnt appear in a foreseeable intervall, so i guess it must be something like:

         "create the second item after the first was created (and so on), within a time of (i.e.)2 seconds",

         but it should be a random time-value, otherwise it`s boring.

    3. it`s not allowed to create more than 1 object at the same time (this would be unfair towards the player).

    4. it`s not allowed to create more than 1 object at the same time at the same position.

    My idea was to store 9 x&y coordinates with the sprites within an array.

    But as i read it`s not possible to store sprites in an array,right?

    So, i guess i have to store the 9 x/y values and connect them/ make a bridge to the sprite-instances?!

    This is a crucial point for me right now.(just one of plenty <img src="smileys/smiley2.gif" border="0" align="middle" /> )

    I think (maybe to simple):

    • i create an array with 9 values
    • each array-value [from 0-8] has specific x & y values-

    -choose randomly array-value

    ...but hell...how do i do this ?

    Thanks for reading, suggestions, hints....

  • thnx vtrix & ramones, this is great!

  • Yeah, this is really sweet...very nice illustrations. An alpine crocodile...hihihi...very good idea.

    But i see a bit potential to optimize the kind of presentation in the web.Don`t get me wrong, it works nicely and everything is easily understandable...which is really important for the (younger)users experience.But to me it`s a bit to clear, a bit to sterile.I think the weblayout could be more colourful,a bit more childish.For now it`s just a template, hundredthousand of other pages use too.

    Again, dont get me wrong: the illus and the game is just wonderful!!!!

  • well done chrisbrobs!

  • i`m just thinking of another dummy-object, set false by boolean from the start on. And when the last number is killed, the dummy object`s variable is set to "initial sequence ended" = true and by this the main level-countdown starts.Dont know if it will work...gonna see tomorrow...i have to go to bed now --> simply too tired to simple thinking <img src="smileys/smiley5.gif" border="0" align="middle" />

  • thnx a lot vtrix for your very fast help ...it`s great. I didn`t know yet, that you could handle texts this way.

    thnx again :)

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dformer

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