Braus's Recent Forum Activity

  • Thank you guys.

    MadSpy: It worked very well.

  • I'm doing a chart with 6 bars and I need to get this type of format: 12.33% besides that the sum of all the results must be 100%

    Expression I'm using: round(intResult/totalPoints)*100&"%"

    If the intResult is equal 12 and the totalPoints is 115, I'm getting 10% instead of 10.43%

    I also need to know how to detect the higher one and a tie.

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  • Great! It works like a charm. Thank you very much.

  • 1: I need to check if two or more instances are showing the same frame. if not the game goes ahead.

    2: It works well. Thanks

  • I will check it. Thanks for all.

  • Awesome OddConfection!

    Thanks for all the instructions and for the capx too.

    I'm having a problem to load PNG files. The image has a transparent background but the bg always is showed black. Do you know how can I fix it?

  • Ok. I saw that it is an old thread but anyone can help me with this issue?

  • For each (Object)

    Sprite is on-screen

    Sprite Animation Frame > 0

    It's not working. If I change the frame of one of the instances, I get the answer.

  • I want to check if the frame of 10 instances is the same at an event and if they are greater than 0 in another.

    I am trying:

    • to check if all the instances or some of them have the same frame:

    pick all sprite

    sprite is on-screen

    for each sprite

    sprite animation frame = sprite.animationframe

    • to check if the frame of all the instances are greater than 0:

    pick all sprite

    sprite is on-screen

    sprite animation frame > 0

  • Toddler or aquinn:

    Could you please explain to me what I need to do in the "step 3"?

  • Did you try this?

    Global Variable1 = -1

    Global Variable2 = -1

    Mouse Button is down

    -Cursor is over image & Image is "active/ready" (make an instance boolean)

    --Variable1 = -1 -> variable1 = image.instancevariable & set image boolean to false

    --else Variable2 = -1 -> Variable2 = image.instancevariable & set image boolean to false

    On button released

    -Variable1 =! -1 && Variable2 =! -1 then [where ever you need the sum to go] = Variable1 + Variable2 (& set Variable1 & 2 back to -1)

    I need to use the touch object and I will have more than 2 images (6 or 10 in total) by always clicking on two at a time. Can I use the same script with touch and with more instances than 2?

  • Oh my gosh! It's greek for me

    I thought that it would be easy. I always use a variable in the sprite and I only work with instances. My game is almost ready and I would like to keep the instances. Is there another way to solve it? Please?

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Braus

Member since 17 Jul, 2015

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