sqiddster's Recent Forum Activity

  • Cool, thanks everyone

  • Bonus usability hint: use choose(0,1,2) instead of round(random(3))

  • Hello all!

    I have a texture (tiled background) that will cover the whole layout (so I only need one of them). I want to be able to specify where it is seen using masking. However, I run into a situation where the masking object's transparent background has a different effect than having none of the object.

    Here's what I mean. There's a single circular mask in the middle, so I want to be able to mask out ALL the orange except the circle. However, you can see the masking effect not work outside the boundaries of the masking image. I guess this makes sense, but what can i do here?

    I'm aware I could just use a different blend mode and mask where the texture is not, however there are two issues with this.

    1. Since the masked shapes are pretty simple, masking where the texture is 'not' is much more complex and will use many more sprites.

    2. I'm also using the mask as a collision detector. This could save a lot of time and objects.

    Let me know if you have any ideas?

  • OK, this is all very interesting. I'll have to be more careful with the size of my graphics!

    Another very important question: I have an object which contains all of my static scenery objects as different frames in one animation. Does the game load all of these images even if they are not all used in a layout? Is this an issue?

  • That sharpen trick is interesting. Wouldn't that cause a drop in performance, however?

  • That's really cool. Never let it be said that I know what's impossible ;)

  • I wasn't aware of the performance drop. Why exactly is that? is it because of more objects on the screen or something else?

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  • I'm not sure this is even possible. I heard you could do something with the canvas plugin, but I doubt it's feasible.

  • Thanks, Ashley! I suppose that makes sense. I'm just worried my game will look blocky if I design for 720 and it is played on a 1080 screen.

  • Keep in mind I'm not aiming for a retro feel. Fullscreen is also a must.

  • OK, then, another question. 1080p vs. 720p. Is there any reason I would need to use 1080 over 720? Are most professional-grade games at 1080?

  • There's nothing funny about drop bears.

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sqiddster

Member since 5 Sep, 2011

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