I bet you could make some really cute larvae. In regards to maggots, I was talking about the fly option ;)
Excellent graphics, as always. How's this going on Greenlight?
Awesome to hear this! Can't wait to test!
It's pretty simple. Apply left/right forces with keys pressed, and to jump, apply an upwards impulse on key pressed.
It would take a little more performance, but why not just use a stretched rectangle with an HS adjust effect?
Why exactly do you need this? Just curious.
Sam55555, I think Scirra were focused on implementing the most important features. They can't do everything ;)
Also, I'm pretty sure you can control density, which is just mass with area factored out.
Not sure what a 'kinematic body' is, but making a physics based platformer is trivial. Just apply forces for side movement, and an upwards impulse for jump.
Physics behavior is not compatible with the platformer behavior. Your best bet is to synthesize a platform movement using physics. it's fairly easy to do.
Unfortunately, as Ashley said, this would involve rewriting the entire engine.
It's probably not your PC power, but your graphics card drivers.
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Indeed, C2 is just as enjoyable and more fulfilling than playing a game ;)
I suspected as much ;)
I love C&C3, it's probably my favorite game.
I especially like your sketch of the tiberium-infested wolf ;)
Member since 5 Sep, 2011