You might have to write a custom shader for that.
so... many... ideas...
OK, I made an example...
Is this what you're after?
Use the distance() expression.
Ashley, OK, sounds good.
teahousemoon GAH! I thought I fixed that!
Thanks, ASHLEY. I meant to ask, is applying the 'horizontal' and 'vertical' blurs separately more expensive than applying a single blur?
I bet Ashley will be happy if you win an award <img src="smileys/smiley17.gif" border="0" align="middle" />
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— Oh...
Well, that's good I suppose, does this impact on performance?
srealist, awesome to hear! Although if I were you I would try to cooberate with scirra as this is really a shader which should be included in the official release.
EyeHawk, what improvements? I haven't changed the game at all :O
Thanks Ashley ;)
Thanks everyone!
Member since 5 Sep, 2011