mikepixie's Recent Forum Activity

  • You will need to build a back end using whatever language you are comfortable with and then access it via the ajax plugin. You will need to set up authentication as well, the safest way to do that is using oauth.

    The most common frameworks for developing social game backends from scratch are:

    Node.js (Javascript) and Tornado (Python)

    You could probably use PHP but it will get messy fast, it will be allright for prototyping though.

    For databases the usual suspects; mysql, postgresql and MongoDB will all work.

    That's just my 2 cents worth.

  • Great cheers dude, will sort it out in a bit.

  • I can send it to you in a PM if thats ok? Any help would be appreciated and if it can help you guys then all the better.

  • Hi Guys

    For some readon when I launch my game with cocoon I just get a blank screen and an fps indicator that says >1000fps.

    It works fine with demo games so I was wondering if anyone else has had this? My game is not very sprite heavy and has about 60 events.

    Mike

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • Nope not yet but I was going to give it a go this weekend.

  • I was wondering if anyone has had any experience with integrating AppMobi's oauth system either with the callJS plugin or a custom plugin.

    I am going to give it a go with call JS but it would be great to hear of anyone elses experiences and thoughts on it.

  • My apologies for ressurecting a dead horse but I was wondering if it is possible to use a sprite sheet without it getting chopped into individual frames again on export. This will save a lot of downloading.

    Edit: As usual the I am probably being a numpty disclaimer applies.

  • rexrainbow doh sorry man I hope you both take it as a compliment ;)

  • If you are using phone gap it is probably possible to use rex rainbows call javascript plugin to call the phonegap api's camera functions.

  • I nominate rexrainbow, the dude is a legend!

  • Yann to the rescue. Thanks man, will try this as soon as I wake up tomorrow.

  • In my event sheet I have 2 clickable objects. Sprite A and Sprite B

    When you click on one of them spriteC starts moving up the screen an ajax call is triggered and a global variable called isMoving gets set to 1.

    When the ajax call is completed the sprite changes direction until it gets back to its start position. At this point isMoving gets set back to 0.

    The movement action is the same when both spriteA or spriteB are clicked but the ajax call is different.

    My problem is that when I click sprite A and trigger spriteC's movement and ajax callA I can still click on spriteB which triggers spriteC's movement and ajax callB.

    I would like to make sure that:

    While isMoving == 1

    SpriteA and SpriteB are not Clickable

    Any pointers would be appreciated.

mikepixie's avatar

mikepixie

Member since 31 Aug, 2011

None one is following mikepixie yet!

Trophy Case

  • 13-Year Club
  • Email Verified

Progress

14/44
How to earn trophies