I won't be releasing on XBox, no. I don't have any reason to think there's particularly a market for my quirky cartoon platformer on there, and it'd cost me a lot of money (MS say it's "free", but iirc they require you to have insurance and a bunch of other hidden costs). Don' t get me wrong, I'm prepared to invest in a platform where I think I have a chance at recouping my money. I just don't really see the XBox as a key target platform for my game.
I appreciate the response, but that just sort of underlines what I thought: I'm going to have to use another engine going forward.
I think Construct is a great beginners engine and a good way to get into game development. But I don't think it's quite there as an engine for big commercial projects. I think a lot of game developers will hit a point where Construct is starting to hold them back and they can't really grow with it as they'd like. I'd love to be proven wrong though.
You say you can't invest too much energy into chasing a particular platform, and I do understand where you're coming from. But then, you did put all your eggs in the Html5/JS basket. What are you going to do if none of the future consoles support it, either? You guys need to think real hard about this. Is this a platform developers can do real work with, or not?