septeven's Recent Forum Activity

  • Hey a problem of javascript again ;)

    I did a condition

    pluginProto.cnds = {};

    var cnds = pluginProto.cnds;

         

    cnds.ConfirmOKclicked = function ()

    {

        if (confirmation=1)

        {

        return true;     

        }

        else

        {

        return false;

        }

    };

    confirmation is a var (its value change via actions) that I defined at the beginning of the runtime as following:

    var confirmation;

    I tried too:

    var confirmation=0;

    The problem is when the condition is used, from the beginning of the application, the return is obligatory true instead to be false...

    Thanks

  • Sorry for it ;)

  • Finally, I figured out. I already did three options for my plugins, and it works. Thanks you all.

    I may share it when it'll be finished.

  • There's none for now. I think Kyatric is working on.

  • If I well understand, PhoneGap needs an AppleDev Account to build IPA file. Because I usually build app for only personal use (for now), I don't really want to pay $99 for it.

    With Sentenza, I can directly export as IPA file. But maybe I'm wrong and PhoneGap can export directly to IPA files. If it does, I'll reconsider my use of Sentenza.

    Otherwise, I put a Firefox screenshot to show you that not only cause of Sentenza. All html5 files that I've exported from C2 R68 have this popup persistant....

  • Here is the problem which is really persistant, and annoying....

    <img src="http://nt2k1.free.fr/c2_error.jpg" border="0" />

  • sorry to up this thread but... <img src="smileys/smiley24.gif" border="0" align="middle" />

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • Thanks you Kyatric, I'll read it and take a closer look to JS.

  • Yes I'm totally agree. But I'm curious, and I've worked for many years on Multimedia Fusion (and I still do) from clickteam, so I understand all basics of construct (which are not so different).

    As I already explained, I don't do games but personal/professional apps, and unfortunately, C2 hasn't got already enough of plugins for that kind of using. That's why I try to add just some really simple features (as an input dialog)

    That's my way of discovering ;) I can understand quickly javascript, as C2, but I'm not sure to well understand the way that plugin scripting and original javascript language are linked... You know what I mean ?

    Merci ? toi ;)

  • I'm trying to do the same thing with "prompt" command.

    I would know (because I didn't find the answer, in the SDK or on the web)

    how to recup a value (string or numbers) from the prompt ? I would like to use it as expression, as get text of the text object.

    In the same time, is it possible to know if a button of the prompt command is clicked ?

    Thanks a lot for your help

  • Both :)

    I'm gonna take a look to that right now. Thanks

  • I'm juste learning very basic plugin writing.

    I try to make an alert with the text that be inputed in the addstringparam.

    So here is my action in the edittime.js

    // Actions

    AddStringParam("Set the text", "The text to set in the alert box.");

    AddAction (0, 0, "Set text to display", "General", "Display: {0}", "Display text in an alert box", "SetText")

    and here is my action in the runtime.js

    // Actions

         pluginProto.acts = {};

         var acts = pluginProto.acts;

         

         acts.SetText = function (text)

         {

              alert(text);

         };

    I don't really know javascript but have some basics. This way doesn't display anything.

    Can you help me to solve that basic problem.

    Thx

septeven's avatar

septeven

Member since 27 Aug, 2011

Twitter
septeven has 1 followers

Connect with septeven

Trophy Case

  • 13-Year Club
  • Coach One of your tutorials has over 1,000 readers
  • Email Verified

Progress

15/44
How to earn trophies