vidi's Recent Forum Activity

  • OK We have a basic player sprite drawn up and all his limbs on different layers. Is There some tricks of the trade for animating characters

    I find the fast and easy way to animate is

    cut out animation

    This Tutorial is not free, but in the free exemple you can understand how this technik works

  • I'm perfectly fine with a mouse to click or drag but never to draw. *sigh.

    I think nobody draws realy good only with the mouse . A mouse is not pressure sensitive.

    But for vector drawings you can use the mouse, because the technik is different. You "draw" with splines and shapes for creating.

    I'd like to know how people make high-res sprites. I'm guessing it's tablets and/or photoshop, but that's just not an option for me.

    No, it is not tablet or photoshop thing, but wich resolution you choose.

  • I would like to use PHOTOSHOP and 3D STUDIO MAX, but I sadly can't afford them =( ...

    Why think the most people so ?

    Also I have no Max and PS, but not because I can not afford it. For me ,It is just a hype.

    Btw, I create and sell 2D and 3D content for animations and have many program tested already

    Therefore, if a programm is more expensive I get not more creativit?t and talent automaticly.

    to the original question

    I personally do everything yourself. I like to draw, sculpt and moddeling , but I can not programing with syntax. Therefore I love such tools how construct . It is the missing link for me, to be interactive creative.

    I use a tablet for pixel-drawing and 3D sculpting, and the mouse for vector-drawing und 3D moddeling.

  • not for me

    <img src="http://i586.photobucket.com/albums/ss302/vididoll/nogo.jpg" border="0" /> <img src="smileys/smiley5.gif" border="0" align="middle" />

  • Your game is always covered with advertising and is therefore not playable for me.

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • ...there is no need for the Wrap behavior.

    Ok, I see ! <img src="smileys/smiley1.gif" border="0" align="middle" />

  • ...That's all I meant by boundary check. Ah, I understand

    Thank you again ! <img src="smileys/smiley1.gif" border="0" align="middle" />

    I don't think this is a good enough solution, but at least it works :)

    I thought I'm stupid <img src="smileys/smiley36.gif" border="0" align="middle" />

  • I moved the Origin to the far left,

    hooray, this seems to solve the problem Thank you zenox98!!!<img src="smileys/smiley42.gif" border="0" align="middle" />

    <img src="smileys/smiley9.gif" border="0" align="middle" /> maybe stupid question, but I do not know, where I can find boundary check?

  • Here a video so you can see only cloud No2 works . I do not understand why <img src="smileys/smiley5.gif" border="0" align="middle">

    http://mjmedia.de/wrap/wrap.html

  • Whether bullet dt or move forward, my clouds do not wrap more after some time later.

    I have not idea why .

  • Yes I see your exemple ,and I think it not different as my

    anyway here is my project

    Before that was all working. Now is only one cloud working I do not understand why not more all clouds do wrap.

    mjmedia.de/hasispiel1.capx[url=http://www.mjmedia.de/hasispiel.capx]http://www.mjmedia.de/hasispiel1.capx[/url]

  • With dt the same issue. What I mean, it work for me too, but after few times not more.

    strange too, now wrap one cloud , but the another not , although all have the same event and so.

    Probably you're doing something strange somewhere with your clouds.

    these are normal png files

    very strange for me <img src="smileys/smiley29.gif" border="0" align="middle" />

vidi's avatar

vidi

Member since 27 Aug, 2011

None one is following vidi yet!

Trophy Case

  • 13-Year Club
  • Email Verified

Progress

14/44
How to earn trophies