Fimbul's Recent Forum Activity

  • security concerns

  • ...snip...

    that won't work. You'll make instant turns.

    You also won't be able to move in one direction while pointing at another (which is something the OP wants to achieve).

    The only way out is to use vectors, or use my behavior which does that for you (plus it's faster, since it doesn't have to interpret events)

  • The spaceship movement is probably what you need. Couple it with the wrap movement and you're gold.

    If you run into any bugs with the behavior, report it in it's thread or PM me.

  • We've added support for custom controls in r51. Should be out on Monday! :)

    So I guess I'll have to make my behaviors compatible then?

  • Maybe you're using bracket notation?

    such as array[1][2]

    if so, it isn't the proper way to use arrays.

    You should use it as array.at(1,2)

    Also, arrays are zero based, and no dimensions should have size zero. If you want a two dimensional array, Z should be 1.

    Without seeing your caproject, I can't say.

  • the expression "get angle of motion" returns the angle in radians, even though it says it will return degrees.

    This gave me a huge headache just now.

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  • I'd like an update on this, since it's already "tomorrow".

  • I'm working on a lot of plugins:

    • One saves an area of the canvas as either PNG or JPG, and outputs it as an octet string that you can set as the SRC of an image, or a file you can download.
    • The other attempts to create a "centipede" movement, though I'm not sure how I'll go about making the body sections
    • The other uses predictive aiming to calculate either the angle or X,Y coordinates you need to aim in order to hit a moving object
    • The other loads images dynamically and allows you to replace the frame of an object with the image you just loaded.
    • Another (planned) is a missile movement, where you can have your projectile be guided or not, how sharp a turn it can make, if it preserves inertia or not, and what's its friction (momentum loss over time) or deceleration(if it's not using inertia).

    I like to separate NPC/Object movements from player movements, because it seems more clear that way, so I placed my turret behavior (for instance) in "automatic movements"

  • Since I'm back to plugin dev, I'm always stumped as to what to categorize my plugins as.

    Is there a list somewhere with standard category names for plugins and behaviors, just so we don't have to each invent our on category or stick everything in "general"?

  • Could you please list them here? I am unable to install CC in this machine.

    Also, does the classic version implement predictive aiming?

  • You either target a point or you target the closest object. I could make it target by something else, what do you guys want?

    Target by UID?

  • Got an error today while accessing the main site.

    Apparently you guys got a full database in your hands - might want to purge old data or purchase some extra space!

    The error located at:

    http://pastebin.com/AMaHQ8xP

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Fimbul

Member since 12 Aug, 2011

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